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	<updated>2026-05-13T16:43:59Z</updated>
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		<id>https://epd.zeldamods.org/w/index.php?title=ASB&amp;diff=157</id>
		<title>ASB</title>
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		<updated>2026-02-20T06:10:08Z</updated>

		<summary type="html">&lt;p&gt;Bryn: specified that Elements / Nodes only have tags in version 0x417&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;ASB&#039;&#039;&#039; (&#039;&#039;&#039;A&#039;&#039;&#039;nimation &#039;&#039;&#039;S&#039;&#039;&#039;equence &#039;&#039;&#039;B&#039;&#039;&#039;inary) is a file format used to store &amp;quot;animation sequences&amp;quot; for populating &amp;quot;animation slots&amp;quot; of a model. This article is primarily aimed at version 0x41b. In ModuleSystem titles ASB files are typically found in under the &amp;quot;AS&amp;quot; folder, which can appear in the root of a title&#039;s romfs or the root of an archive file.&lt;br /&gt;
&lt;br /&gt;
=== Version Table ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Version&lt;br /&gt;
!Applications&lt;br /&gt;
!Differences From Previous&lt;br /&gt;
|-&lt;br /&gt;
|0x304 &lt;br /&gt;
|&#039;&#039;Ring Fit Adventure&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x3fb&lt;br /&gt;
|&#039;&#039;Labo Toy-Con 04, Game Builder Garage&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x407 &lt;br /&gt;
|&#039;&#039;Animal Crossing: New Horizons&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x40f&lt;br /&gt;
|&#039;&#039;Nintendo Switch Sports&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x410&lt;br /&gt;
|&#039;&#039;Splatoon 3&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x417&lt;br /&gt;
|&#039;&#039;The Legend of Zelda: Tears of the Kingdom, Mario Vs Donkey Kong&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x418&lt;br /&gt;
|&#039;&#039;Super Mario Bros. Wonder&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x41A&lt;br /&gt;
|&#039;&#039;Nintendo Switch Online: Playtest Program&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x41B&lt;br /&gt;
|&#039;&#039;Nintendo Switch Online: Playtest Program&#039;&#039;&lt;br /&gt;
|&amp;gt;Now uses exb version 3 (u32 support)&lt;br /&gt;
&lt;br /&gt;
&amp;gt;Added u32 type to blackboard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== File Structure ==&lt;br /&gt;
ASB assumes little endian. Hashes can be assumed to be 32-bit Murmur3 unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
Documentation is still sparse, refer to [https://github.com/dt-12345/asb this repository] for more details (names may not match exactly).&lt;br /&gt;
&lt;br /&gt;
=== Section Order ===&lt;br /&gt;
&lt;br /&gt;
==== Version 0x417 ====&lt;br /&gt;
# File Header (0x6C bytes in version 0x417, 0x68 bytes in version 0x40F)&lt;br /&gt;
# AS Commands&lt;br /&gt;
# Nodes&lt;br /&gt;
# Event Entry Offsets&lt;br /&gt;
# Node Bodies&lt;br /&gt;
# Sync Data Entry Indices&lt;br /&gt;
# Sync Data&lt;br /&gt;
# State Transitions&lt;br /&gt;
# Events (in games that use BAEV, these events are non-functional)&lt;br /&gt;
# Transitions&lt;br /&gt;
# Command Groups&lt;br /&gt;
# AS Blackboard Parameters&lt;br /&gt;
# Partials&lt;br /&gt;
# Bone Groups&lt;br /&gt;
# Calculation Result Cache&lt;br /&gt;
# Valid Tag List&lt;br /&gt;
# Tag Groups&lt;br /&gt;
# Expression Binary&lt;br /&gt;
# AS Markings&lt;br /&gt;
# Material Blend Settings&lt;br /&gt;
# Enum Resolve Table&lt;br /&gt;
# String Pool&lt;br /&gt;
&lt;br /&gt;
==== Version 0x41b ====&lt;br /&gt;
&lt;br /&gt;
# File Header (0x80)&lt;br /&gt;
# Command Array&lt;br /&gt;
# Element Array&lt;br /&gt;
# Element Param Region&lt;br /&gt;
# Attachment Index Array&lt;br /&gt;
# Attachment Array&lt;br /&gt;
# State Array&lt;br /&gt;
# Transition Array&lt;br /&gt;
# Transition Data Region&lt;br /&gt;
# Blackboard&lt;br /&gt;
# Partial Skeleton Array&lt;br /&gt;
# Partial&lt;br /&gt;
# Bone Blend Array&lt;br /&gt;
# Transition Partial Skeleton Id Array&lt;br /&gt;
# Float Property Ex Array&lt;br /&gt;
# Tag Array&lt;br /&gt;
# Exb&lt;br /&gt;
# External Action Array&lt;br /&gt;
# Material Blend Array&lt;br /&gt;
# Enum Relocation Array&lt;br /&gt;
# String Pool&lt;br /&gt;
&lt;br /&gt;
== Structures ==&lt;br /&gt;
&lt;br /&gt;
=== Helpers ===&lt;br /&gt;
&lt;br /&gt;
==== AsbString ====&lt;br /&gt;
Represents a u32 offset relative to the start of the file&#039;s string pool.&lt;br /&gt;
&lt;br /&gt;
==== AsbPtr &amp;lt;T&amp;gt; ====&lt;br /&gt;
Represents a u32 absolute offset from the start of the file to the struct of type &amp;quot;T&amp;quot; enclosed by &amp;lt;&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== AsbArray &amp;lt;T&amp;gt; ====&lt;br /&gt;
Represents a u32 absolute offset from the start of the file to:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Count&lt;br /&gt;
|-&lt;br /&gt;
|0x4&lt;br /&gt;
|&lt;br /&gt;
|T[Count]&lt;br /&gt;
|Array of struct of type T. Note; asb files only use 32-bit aligned types.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== File Header ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+File Header (0x417)&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|0x04&lt;br /&gt;
|char[4]&lt;br /&gt;
|Magic - &amp;quot;ASB &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Version (0x0417 in &#039;&#039;Tears of the Kingdom&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|0x08&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Filename Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x0C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|AS Command Count&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Node Count&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Event Count&lt;br /&gt;
|-&lt;br /&gt;
|0x18&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Partial Count&lt;br /&gt;
|-&lt;br /&gt;
|0x1C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Sync Data Entry Count&lt;br /&gt;
|-&lt;br /&gt;
|0x20&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|AS Blackboard Parameters Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x24&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|String Pool Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x28&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Enum Resolve Table Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x2C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|State Transitions Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x30&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Event Entries Offset Array Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x34&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Partials Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x38&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Sync Data Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x3C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Sync Data Indices Array Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x40&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Calculation Result Cache Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x44&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Calculation Result Cache Count&lt;br /&gt;
|-&lt;br /&gt;
|0x48&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Bone Groups Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x4C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Bone Group Count&lt;br /&gt;
|-&lt;br /&gt;
|0x50&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|String Pool Size&lt;br /&gt;
|-&lt;br /&gt;
|0x54&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Transitions Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x58&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Tag List Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x5C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|String Triplets Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x60&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Expression Offset (empty if section does not exist)&lt;br /&gt;
|-&lt;br /&gt;
|0x64&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Command Groups Offset (empty if section does not exist)&lt;br /&gt;
|-&lt;br /&gt;
|0x68&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Material Blend Settings Offset (version 0x417 only)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+File Header (0x41b)&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Magic - &amp;quot;ASB &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|0x4&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Version - (0x41b in Nintendo Switch Online: Playtest version 021)&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbString&lt;br /&gt;
|Name&lt;br /&gt;
|-&lt;br /&gt;
|0xc&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Command Count&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbPtr&amp;lt;Command[Command Count]&amp;gt;&lt;br /&gt;
|Command Array&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Element Count&lt;br /&gt;
|-&lt;br /&gt;
|0x18&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbPtr&amp;lt;Element[Element Count]&amp;gt;&lt;br /&gt;
|Element Array&lt;br /&gt;
|-&lt;br /&gt;
|0x1c&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Event Count - The pointer and count are erroneously present, but the section is not actually written in applications that support the baev file format.&lt;br /&gt;
|-&lt;br /&gt;
|0x20&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbPtr&amp;lt;Event[Event Count]&amp;gt;&lt;br /&gt;
|Event Array&lt;br /&gt;
|-&lt;br /&gt;
|0x24&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Partial Count&lt;br /&gt;
|-&lt;br /&gt;
|0x28&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbPtr&amp;lt;Partial[ParitalCount]&amp;gt;&lt;br /&gt;
|Partial Array&lt;br /&gt;
|-&lt;br /&gt;
|0x2c&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Attachment Count&lt;br /&gt;
|-&lt;br /&gt;
|0x30&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbPtr&amp;lt;Attachment&amp;gt;&lt;br /&gt;
|Attachment Array&lt;br /&gt;
|-&lt;br /&gt;
|0x34&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbPtr&amp;lt;u32[Attachment Count]&amp;gt;&lt;br /&gt;
|Attachment Index Array - Array of indices to parts&lt;br /&gt;
|-&lt;br /&gt;
|0x38&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbPtr&amp;lt;Blackboard&amp;gt;&lt;br /&gt;
|Blackboard&lt;br /&gt;
|-&lt;br /&gt;
|0x3c&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbPtr&amp;lt;char&amp;gt;&lt;br /&gt;
|String Pool&lt;br /&gt;
|-&lt;br /&gt;
|0x40&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbPtr&amp;lt;AsbArray&amp;lt;Enum Relocation&amp;gt;&amp;gt;&lt;br /&gt;
|Enum Relocation Array&lt;br /&gt;
|-&lt;br /&gt;
|0x44&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbPtr&amp;lt;AsbArray&amp;lt;State&amp;gt;&amp;gt;&lt;br /&gt;
|State Array&lt;br /&gt;
|-&lt;br /&gt;
|0x48&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Float Property Ex Count&lt;br /&gt;
|-&lt;br /&gt;
|0x4c&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbPtr&amp;lt;Float Property Ex[Float Property Ex Count]&amp;gt;&lt;br /&gt;
|Float Property Ex Array&lt;br /&gt;
|-&lt;br /&gt;
|0x50&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Bone Blend Count&lt;br /&gt;
|-&lt;br /&gt;
|0x54&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbPtr&amp;lt;Bone Blend[Bone Blend Count]&amp;gt;&lt;br /&gt;
|Bone Blend Array&lt;br /&gt;
|-&lt;br /&gt;
|0x58&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Partial Skeleton Count&lt;br /&gt;
|-&lt;br /&gt;
|0x5c&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbPtr&amp;lt;Partial Skeleton[Partial Skeleton Count]&amp;gt;&lt;br /&gt;
|Partial Skeleton Array&lt;br /&gt;
|-&lt;br /&gt;
|0x60&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|String Pool Size&lt;br /&gt;
|-&lt;br /&gt;
|0x64&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbPtr&amp;lt;Transition Array&amp;gt;&lt;br /&gt;
|Transition Array&lt;br /&gt;
|-&lt;br /&gt;
|0x68&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbPtr&amp;lt;AsbArray&amp;lt;u32&amp;gt;&amp;gt;&lt;br /&gt;
|Transition Partial Skeleton Array&lt;br /&gt;
|-&lt;br /&gt;
|0x6c&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbPtr&amp;lt;AsbArray&amp;lt;AsbString&amp;gt;&amp;gt;&lt;br /&gt;
|Tag Array&lt;br /&gt;
|-&lt;br /&gt;
|0x70&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbPtr&amp;lt;AsbArray&amp;lt;External Action&amp;gt;&amp;gt;&lt;br /&gt;
|External Action Array&lt;br /&gt;
|-&lt;br /&gt;
|0x74&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbPtr&amp;lt;Exb&amp;gt;&lt;br /&gt;
|Exb&lt;br /&gt;
|-&lt;br /&gt;
|0x78&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Transition Group Array&lt;br /&gt;
|-&lt;br /&gt;
|0x7c&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbPtr&amp;lt;AsbArray&amp;lt;Material Blend&amp;gt;&amp;gt;&lt;br /&gt;
|Material Blend Array&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Property&amp;lt;T&amp;gt; ===&lt;br /&gt;
Property types include s32 (can be an enum), bool(32-bit), float, AsbString, and Vector3f.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Property&amp;lt;T&amp;gt;&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Flags and Index&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|0x04 or 0x0C&lt;br /&gt;
|T&lt;br /&gt;
|Value&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the top bit of the flags is set, then the bottom two bytes of the flags become an index value. If it is not set, then the provided value is value of the parameter. If &amp;lt;code&amp;gt;flags &amp;amp; 1 &amp;lt;&amp;lt; 0x18 != 0&amp;lt;/code&amp;gt;, then the index is an expression index (EXB) and the normal value field becomes the input value for the expression. If &amp;lt;code&amp;gt;flags &amp;amp; 1 &amp;lt;&amp;lt; 0x1e != 0&amp;lt;/code&amp;gt;, then the index is a calculation result cache index (this stores the previously evaluated value and calculates the new value from the cached value on subsequent accesses). Note, this is only applicable if the parameter is a float. Otherwise, if &amp;lt;code&amp;gt;flags &amp;amp; 1 &amp;lt;&amp;lt; 0x19 != 0&amp;lt;/code&amp;gt;, then the index specifies the command data type. 0 is the current frame normalized (i.e. &amp;lt;code&amp;gt;(current_frame - start_frame)/total_duration&amp;lt;/code&amp;gt;), 1 and 2 are random float values between 0.0 and 1.0, 3 is an unknown string value, 4 is the command&#039;s fade in frame, and 6 is an unknown float value. Note, this only applies if the parameter is a float or a string. In all other cases, the index is a blackboard index and value of the parameter is the value of the corresponding blackboard parameter. For float parameters specifically, &amp;lt;code&amp;gt;flags &amp;gt;&amp;gt; 0x1a &amp;amp; 3&amp;lt;/code&amp;gt; specifies the exact parameter source. 0 is a float blackboard parameter while 1, 2, or 3 are a vector3f blackboard parameter with 1, 2, and 3 being the x, y, and z components respectively.&lt;br /&gt;
&lt;br /&gt;
=== Command ===&lt;br /&gt;
Defines a command that can be evaluated by an as::Controller to set and play model animations. A command references the start of a behavior tree of elements to be evaluated at runtime. A simple update mode exists to continue playback of animation without always evaluating the command. A bypass mode also exists to play model animations directly from an as::Controller without a defined command.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Command (0x417)&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Name Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Tag Entry Offset (version 0x417+)&lt;br /&gt;
|-&lt;br /&gt;
|0x08&lt;br /&gt;
|0x08&lt;br /&gt;
|Property&amp;lt;float&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|0x08&lt;br /&gt;
|Property&amp;lt;bool&amp;gt;&lt;br /&gt;
|Is Ignore Same Command&lt;br /&gt;
|-&lt;br /&gt;
|0x18&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Interpolation Type (uncertain, but 0 = unspecified, 1 = no model morph, 3 = enable local bone morph, 4 = enable inertial blend)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |0x1C&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |0x10&lt;br /&gt;
|u32&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |GUID&lt;br /&gt;
|-&lt;br /&gt;
|u16&lt;br /&gt;
|-&lt;br /&gt;
|u16&lt;br /&gt;
|-&lt;br /&gt;
|u8[2]&lt;br /&gt;
|-&lt;br /&gt;
|u8[6]&lt;br /&gt;
|-&lt;br /&gt;
|0x2C&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|Child Node Index&lt;br /&gt;
|-&lt;br /&gt;
|0x2E&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Command (0x41b)&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbString&lt;br /&gt;
|Name&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbPtr&amp;lt;AsbArray&amp;lt;AsbString&amp;gt;&amp;gt;&lt;br /&gt;
|Tag Array&lt;br /&gt;
|-&lt;br /&gt;
|0x08&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;float&amp;gt;&lt;br /&gt;
|Frame Count&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Debug flag for host io?&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;InterpolationType&amp;gt;&lt;br /&gt;
|Default Interpolation Type&lt;br /&gt;
|-&lt;br /&gt;
|0x1c&lt;br /&gt;
|0x10&lt;br /&gt;
|Guid&lt;br /&gt;
|Guid&lt;br /&gt;
|-&lt;br /&gt;
|0x2c&lt;br /&gt;
|0x2&lt;br /&gt;
|u16&lt;br /&gt;
|Element Id&lt;br /&gt;
|-&lt;br /&gt;
|0x2e&lt;br /&gt;
|0x2&lt;br /&gt;
|u16&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Interpolation Type ====&lt;br /&gt;
Enum for (known) interpolation types.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Interpolation Type&lt;br /&gt;
!Name&lt;br /&gt;
!Value&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Default&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|None&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Cross Fade&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Local Bone&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Inertia Local Bone&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Parts&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Element ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Element (0x417)&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|0x02&lt;br /&gt;
|AsbNodeType&lt;br /&gt;
|Node Type&lt;br /&gt;
|-&lt;br /&gt;
|0x02&lt;br /&gt;
|0x01&lt;br /&gt;
|u8&lt;br /&gt;
|Sync Data Count&lt;br /&gt;
|-&lt;br /&gt;
|0x03&lt;br /&gt;
|0x01&lt;br /&gt;
|u8&lt;br /&gt;
|Does Not Have State Transition&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Tag Entry Offset (version 0x417+)&lt;br /&gt;
|-&lt;br /&gt;
|0x08&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Node Body Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x0C&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|Calculation Result Cache Index&lt;br /&gt;
|-&lt;br /&gt;
|0x0E&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|Calculation Result Cache Count&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|Sync Data Index Array Index&lt;br /&gt;
|-&lt;br /&gt;
|0x12&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|AS Markings Index (-1 for index)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |0x14&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |0x10&lt;br /&gt;
|u32&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |GUID&lt;br /&gt;
|-&lt;br /&gt;
|u16&lt;br /&gt;
|-&lt;br /&gt;
|u16&lt;br /&gt;
|-&lt;br /&gt;
|u8[2]&lt;br /&gt;
|-&lt;br /&gt;
|u8[6]&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Element (0x41b)&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x2&lt;br /&gt;
|u16&lt;br /&gt;
|Element Type&lt;br /&gt;
|-&lt;br /&gt;
|0x2&lt;br /&gt;
|0x1&lt;br /&gt;
|u8&lt;br /&gt;
|Attachment Count&lt;br /&gt;
|-&lt;br /&gt;
|0x3&lt;br /&gt;
|0x1&lt;br /&gt;
|u8&lt;br /&gt;
|Is No State End&lt;br /&gt;
|-&lt;br /&gt;
|0x4&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbPtr&amp;lt;AsbArray&amp;lt;AsbString&amp;gt;&amp;gt;&lt;br /&gt;
|Tag Array&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbPtr&amp;lt;ElementParam&amp;lt;Element Type&amp;gt;&amp;gt;&lt;br /&gt;
|Element Param&lt;br /&gt;
|-&lt;br /&gt;
|0xc&lt;br /&gt;
|0x2&lt;br /&gt;
|u16&lt;br /&gt;
|Float Property Ex Flags&lt;br /&gt;
|-&lt;br /&gt;
|0xe&lt;br /&gt;
|0x2&lt;br /&gt;
|u16&lt;br /&gt;
|Float Property Ex Count&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|0x2&lt;br /&gt;
|u16&lt;br /&gt;
|Base Attachment Index Id&lt;br /&gt;
|-&lt;br /&gt;
|0x12&lt;br /&gt;
|0x2&lt;br /&gt;
|u16&lt;br /&gt;
|External Action Id&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|0x10&lt;br /&gt;
|Guid&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Element Type ====&lt;br /&gt;
Enum of element types.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Element Type&lt;br /&gt;
!Value (Hex)&lt;br /&gt;
!Value (Dec)&lt;br /&gt;
!Node Type&lt;br /&gt;
|-&lt;br /&gt;
|0x01&lt;br /&gt;
|1&lt;br /&gt;
|FloatSelector&lt;br /&gt;
|-&lt;br /&gt;
|0x02&lt;br /&gt;
|2&lt;br /&gt;
|StringSelector&lt;br /&gt;
|-&lt;br /&gt;
|0x03&lt;br /&gt;
|3&lt;br /&gt;
|SkeletalAnimation&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|4&lt;br /&gt;
|State&lt;br /&gt;
|-&lt;br /&gt;
|0x05&lt;br /&gt;
|5&lt;br /&gt;
|StateEnd&lt;br /&gt;
|-&lt;br /&gt;
|0x06&lt;br /&gt;
|6&lt;br /&gt;
|OneDimensionalBlender&lt;br /&gt;
|-&lt;br /&gt;
|0x07&lt;br /&gt;
|7&lt;br /&gt;
|Sequential&lt;br /&gt;
|-&lt;br /&gt;
|0x08&lt;br /&gt;
|8&lt;br /&gt;
|IntSelector&lt;br /&gt;
|-&lt;br /&gt;
|0x09&lt;br /&gt;
|9&lt;br /&gt;
|Simultaneous&lt;br /&gt;
|-&lt;br /&gt;
|0x0A&lt;br /&gt;
|10&lt;br /&gt;
|Event&lt;br /&gt;
|-&lt;br /&gt;
|0x0B&lt;br /&gt;
|11&lt;br /&gt;
|MaterialAnimation&lt;br /&gt;
|-&lt;br /&gt;
|0x0C&lt;br /&gt;
|12&lt;br /&gt;
|FrameController&lt;br /&gt;
|-&lt;br /&gt;
|0x0D&lt;br /&gt;
|13&lt;br /&gt;
|DummyAnimation&lt;br /&gt;
|-&lt;br /&gt;
|0x0E&lt;br /&gt;
|14&lt;br /&gt;
|RandomSelector&lt;br /&gt;
|-&lt;br /&gt;
|0x0F&lt;br /&gt;
|15&lt;br /&gt;
|StateEnd&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|16&lt;br /&gt;
|PreviousTagSelector&lt;br /&gt;
|-&lt;br /&gt;
|0x11&lt;br /&gt;
|17&lt;br /&gt;
|BonePositionSelector&lt;br /&gt;
|-&lt;br /&gt;
|0x12&lt;br /&gt;
|18&lt;br /&gt;
|BoneVisibilityAnimation&lt;br /&gt;
|-&lt;br /&gt;
|0x13&lt;br /&gt;
|19&lt;br /&gt;
|InitialFrame&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|20&lt;br /&gt;
|BoneBlender&lt;br /&gt;
|-&lt;br /&gt;
|0x15&lt;br /&gt;
|21&lt;br /&gt;
|BoolSelector&lt;br /&gt;
|-&lt;br /&gt;
|0x16&lt;br /&gt;
|22&lt;br /&gt;
|Alert&lt;br /&gt;
|-&lt;br /&gt;
|0x17&lt;br /&gt;
|23&lt;br /&gt;
|SubtractAnimation&lt;br /&gt;
|-&lt;br /&gt;
|0x18&lt;br /&gt;
|24&lt;br /&gt;
|ShapeAnimation&lt;br /&gt;
|-&lt;br /&gt;
|0x19&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x1a&lt;br /&gt;
|26&lt;br /&gt;
|TwoDimensionalBlender&lt;br /&gt;
|-&lt;br /&gt;
|0x1b&lt;br /&gt;
|27&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== ElementPlugs ====&lt;br /&gt;
The plug struct provides relative offsets to &amp;quot;plug&amp;quot; data.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ElementPlugs (0x41b)&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x1&lt;br /&gt;
|u8&lt;br /&gt;
|State Count&lt;br /&gt;
|-&lt;br /&gt;
|0x1&lt;br /&gt;
|0x1&lt;br /&gt;
|u8&lt;br /&gt;
|State Base Index&lt;br /&gt;
|-&lt;br /&gt;
|0x2&lt;br /&gt;
|0x1&lt;br /&gt;
|u8&lt;br /&gt;
|Unknown Count&lt;br /&gt;
|-&lt;br /&gt;
|0x3&lt;br /&gt;
|0x1&lt;br /&gt;
|u8&lt;br /&gt;
|Unknown Base Index &lt;br /&gt;
|-&lt;br /&gt;
|0x4&lt;br /&gt;
|0x1&lt;br /&gt;
|u8&lt;br /&gt;
|Child Count&lt;br /&gt;
|-&lt;br /&gt;
|0x5&lt;br /&gt;
|0x1&lt;br /&gt;
|u8&lt;br /&gt;
|Child Base Index&lt;br /&gt;
|-&lt;br /&gt;
|0x6&lt;br /&gt;
|0x1&lt;br /&gt;
|u8&lt;br /&gt;
|Exb Count&lt;br /&gt;
|-&lt;br /&gt;
|0x7&lt;br /&gt;
|0x1&lt;br /&gt;
|u8&lt;br /&gt;
|Exb Base Index&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|0x1&lt;br /&gt;
|u8&lt;br /&gt;
|Event Count&lt;br /&gt;
|-&lt;br /&gt;
|0x9&lt;br /&gt;
|0x1&lt;br /&gt;
|u8&lt;br /&gt;
|Event Base Index&lt;br /&gt;
|-&lt;br /&gt;
|0xa&lt;br /&gt;
|0x1&lt;br /&gt;
|u8&lt;br /&gt;
|Frame Controller Count&lt;br /&gt;
|-&lt;br /&gt;
|0xb&lt;br /&gt;
|0x1&lt;br /&gt;
|u8&lt;br /&gt;
|Frame Controller Base Index&lt;br /&gt;
|-&lt;br /&gt;
|0xc&lt;br /&gt;
|0x4 * Frame Controller Base Index + Frame Controller Count &lt;br /&gt;
|u32[]&lt;br /&gt;
|Plug Data Offset Array - Offsets relative to start of plug table&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Child Plug =====&lt;br /&gt;
Only known are listed.&lt;br /&gt;
&lt;br /&gt;
====== Default ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Child Element Id&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== FloatSelector, OneDimensionalBlender, BonePositionSelector Elements ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;float&amp;gt;&lt;br /&gt;
|Min&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;float&amp;gt;&lt;br /&gt;
|Max&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Child Element Id&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== StringSelector Element ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;AsbString&amp;gt;&lt;br /&gt;
|Value&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Child Element Id&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== IntSelector Element ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;s32&amp;gt;&lt;br /&gt;
|Value&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Child Element Id&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== RandomSelector Element ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;float&amp;gt;&lt;br /&gt;
|Value&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Child Element Id&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== PreviousTagSelector Element ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x8&lt;br /&gt;
|AsbPtr&amp;lt;AsbArray&amp;lt;AsbString&amp;gt;&amp;gt;&lt;br /&gt;
|Tag Array&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Child Element Id&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Event Plug =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Event Element Id&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Frame Controller Plug =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Frame Controller Element Id&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== ElementParam&amp;lt;Element Type&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
===== FloatSelector Element =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;float&amp;gt;&lt;br /&gt;
|Select Value&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;bool&amp;gt;&lt;br /&gt;
|Is Slot Sync&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|0xc + N&lt;br /&gt;
|ElementPlugs&lt;br /&gt;
|Plugs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== StringSelector Element =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;float&amp;gt;&lt;br /&gt;
|Select Value&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;bool&amp;gt;&lt;br /&gt;
|Is Slot Sync&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|0xc + N&lt;br /&gt;
|ElementPlugs&lt;br /&gt;
|Plugs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== SkeletalAnimation Element =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;AsbString&amp;gt;&lt;br /&gt;
|Animation Name&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0xc&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;bool&amp;gt;&lt;br /&gt;
|Is Offset Frame&lt;br /&gt;
|-&lt;br /&gt;
|0x18&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;float&amp;gt;&lt;br /&gt;
|Frame Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x20&lt;br /&gt;
|0xc + N&lt;br /&gt;
|ElementPlugs&lt;br /&gt;
|Plugs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== State Element =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0xc + N&lt;br /&gt;
|ElementPlugs&lt;br /&gt;
|Plugs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== OneDimensionalBlender Element =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;float&amp;gt;&lt;br /&gt;
|Selector weight&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Easing Type (1 = ease)&lt;br /&gt;
|-&lt;br /&gt;
|0xc&lt;br /&gt;
|0xc + N&lt;br /&gt;
|ElementPlugs&lt;br /&gt;
|Plugs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Sequential Element =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;bool&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;s32&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;bool&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x18&lt;br /&gt;
|0xc + N&lt;br /&gt;
|ElementPlugs&lt;br /&gt;
|Plugs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== IntSelector Element =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;s32&amp;gt;&lt;br /&gt;
|Select Value&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;bool&amp;gt;&lt;br /&gt;
|Is Slot Sync&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|0xc + N&lt;br /&gt;
|ElementPlugs&lt;br /&gt;
|Plugs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Simultaneous Element =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|State End Type (0 = no children, 1 = first child state end)&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|0xc + N&lt;br /&gt;
|ElementPlugs&lt;br /&gt;
|Plugs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Event Element =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|0xc + N&lt;br /&gt;
|ElementPlugs&lt;br /&gt;
|Plugs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== MaterialAnimation Element =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Material Blend Id&lt;br /&gt;
|-&lt;br /&gt;
|0x4&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;AsbString&amp;gt;&lt;br /&gt;
|Animation Name&lt;br /&gt;
|-&lt;br /&gt;
|0xc&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;bool&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|0xc + N&lt;br /&gt;
|ElementPlugs&lt;br /&gt;
|Plugs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== FrameController Element =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;float&amp;gt;&lt;br /&gt;
|Play Rate&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;float&amp;gt;&lt;br /&gt;
|Loop Start&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;float&amp;gt;&lt;br /&gt;
|Loop End&lt;br /&gt;
|-&lt;br /&gt;
|0x18&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x1c&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;bool&amp;gt;&lt;br /&gt;
|Is Kill Loop&lt;br /&gt;
|-&lt;br /&gt;
|0x24&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;bool&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x2c&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;s32&amp;gt;&lt;br /&gt;
|Frame Count&lt;br /&gt;
|-&lt;br /&gt;
|0x34&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;s32&amp;gt;&lt;br /&gt;
|Random Range&lt;br /&gt;
|-&lt;br /&gt;
|0x3c&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;bool&amp;gt;&lt;br /&gt;
|Is Local Random&lt;br /&gt;
|-&lt;br /&gt;
|0x44&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;float&amp;gt;&lt;br /&gt;
|Frame Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x4c&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;float&amp;gt;&lt;br /&gt;
|Current Frame&lt;br /&gt;
|-&lt;br /&gt;
|0x54&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;float&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x5c&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x60&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;float&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x68&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;bool&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x70&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;bool&amp;gt;&lt;br /&gt;
|Is Retarget Play Rate&lt;br /&gt;
|-&lt;br /&gt;
|0x78&lt;br /&gt;
|0xc + N&lt;br /&gt;
|ElementPlugs&lt;br /&gt;
|Plugs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== DummyAnimation Element =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;float&amp;gt;&lt;br /&gt;
|Frame Count&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;bool&amp;gt;&lt;br /&gt;
|Is Looping&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|0xc + N&lt;br /&gt;
|ElementPlugs&lt;br /&gt;
|Plugs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== RandomSelector Element =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Judge Timing&lt;br /&gt;
|-&lt;br /&gt;
|0x4&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;bool&amp;gt;&lt;br /&gt;
|Is Slot Sync&lt;br /&gt;
|-&lt;br /&gt;
|0xc&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;s32&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;&amp;gt;&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|0x1c&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x20&lt;br /&gt;
|0xc + N&lt;br /&gt;
|ElementPlugs&lt;br /&gt;
|Plugs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== PreviousTagSelector Element =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x4&lt;br /&gt;
|0xc + N&lt;br /&gt;
|ElementPlugs&lt;br /&gt;
|Plugs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== BonePositionSelector Element =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;AsbString&amp;gt;&lt;br /&gt;
|Left Bone Name&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;AsbString&amp;gt;&lt;br /&gt;
|Right Bone Name&lt;br /&gt;
|-&lt;br /&gt;
|0xc&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Component Id - (0 = X, 1 = Y, 2 = Z) component to generate bone position difference from&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Judge Timing&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;bool&amp;gt;&lt;br /&gt;
|Is Slot Sync&lt;br /&gt;
|-&lt;br /&gt;
|0x1c&lt;br /&gt;
|0xc + N&lt;br /&gt;
|ElementPlugs&lt;br /&gt;
|Plugs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== BoneVisibilityAnimation Element =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;AsbString&amp;gt;&lt;br /&gt;
|Animation Name&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;bool&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;bool&amp;gt;&lt;br /&gt;
|Is Offset Frame&lt;br /&gt;
|-&lt;br /&gt;
|0x18&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;float&amp;gt;&lt;br /&gt;
|Frame Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x20&lt;br /&gt;
|0xc + N&lt;br /&gt;
|ElementPlugs&lt;br /&gt;
|Plugs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== InitialFrame Element =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Initial Frame Type&lt;br /&gt;
|-&lt;br /&gt;
|0x4&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbPtr&amp;lt;AsbArray&amp;lt;AsbString&amp;gt;&amp;gt;&lt;br /&gt;
|Tag Array&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;bool&amp;gt;&lt;br /&gt;
|Is Share By Same Anim key&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;AsbString&amp;gt;&lt;br /&gt;
|Left Bone Name&lt;br /&gt;
|-&lt;br /&gt;
|0x18&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;AsbString&amp;gt;&lt;br /&gt;
|Right Bone Name&lt;br /&gt;
|-&lt;br /&gt;
|0x20&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Component Id&lt;br /&gt;
|-&lt;br /&gt;
|0x24&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;bool&amp;gt;&lt;br /&gt;
|Is Random&lt;br /&gt;
|-&lt;br /&gt;
|0x2c&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;bool&amp;gt;&lt;br /&gt;
|Is Fixed Random&lt;br /&gt;
|-&lt;br /&gt;
|0x34&lt;br /&gt;
|0xc + N&lt;br /&gt;
|ElementPlugs&lt;br /&gt;
|Plugs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Initial Frame Type ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|Start&lt;br /&gt;
|-&lt;br /&gt;
|FrameOffset&lt;br /&gt;
|-&lt;br /&gt;
|InvFrameOffset&lt;br /&gt;
|-&lt;br /&gt;
|Random&lt;br /&gt;
|-&lt;br /&gt;
|BonePosition&lt;br /&gt;
|-&lt;br /&gt;
|End&lt;br /&gt;
|-&lt;br /&gt;
|Frame&lt;br /&gt;
|-&lt;br /&gt;
|InvFrame&lt;br /&gt;
|-&lt;br /&gt;
|SlotSync&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== BoneBlender Element =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;AsbString&amp;gt;&lt;br /&gt;
|Bone Blend Name&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Sync Child Id&lt;br /&gt;
|-&lt;br /&gt;
|0xc&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;float&amp;gt;&lt;br /&gt;
|Bone Blend Mode Value&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Bone Blend Mode&lt;br /&gt;
|-&lt;br /&gt;
|0x18&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|State End Mode (0 = all, 1 = child 0, 2 = child 1)&lt;br /&gt;
|-&lt;br /&gt;
|0x1c&lt;br /&gt;
|0xc + N&lt;br /&gt;
|ElementPlugs&lt;br /&gt;
|Plugs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== BoolSelector Element =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;bool&amp;gt;&lt;br /&gt;
|Select Value&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;bool&amp;gt;&lt;br /&gt;
|Is Slot Sync&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|0xc + N&lt;br /&gt;
|ElementPlugs&lt;br /&gt;
|Plugs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Alert =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;AsbString&amp;gt;&lt;br /&gt;
|Alert&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|0xc + N&lt;br /&gt;
|ElementPlugs&lt;br /&gt;
|Plugs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== SubtractAnimation Element =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0xc + N&lt;br /&gt;
|ElementPlugs&lt;br /&gt;
|Plugs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== ShapeAnimation Element =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;AsbString&amp;gt;&lt;br /&gt;
|Animation Name&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|0xc + N&lt;br /&gt;
|ElementPlugs&lt;br /&gt;
|Plugs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== TwoDimensionalBlender Element =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;float&amp;gt;&lt;br /&gt;
|Selector Weight 0&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;float&amp;gt;&lt;br /&gt;
|Selector Weight 1&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Offset to key frame array relative to 0x10 of this struct?&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Offset to key data array relative to 0x10 of this struct?&lt;br /&gt;
|-&lt;br /&gt;
|0x18&lt;br /&gt;
|0xc + N&lt;br /&gt;
|ElementPlugs&lt;br /&gt;
|Plugs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Partial ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbString&lt;br /&gt;
|Name&lt;br /&gt;
|-&lt;br /&gt;
|0x4&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Partial Skeleton Id&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbString&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0xc&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Attachment ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x2&lt;br /&gt;
|u16&lt;br /&gt;
|Attachment Type&lt;br /&gt;
|-&lt;br /&gt;
|0x2&lt;br /&gt;
|0x2&lt;br /&gt;
|u16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x4&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbPtr&amp;lt;&amp;gt;&lt;br /&gt;
|Type specific data&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|0x10&lt;br /&gt;
|Guid&lt;br /&gt;
|Guid&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Blackboard ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x8&lt;br /&gt;
|Blackboard Type Offset&lt;br /&gt;
|String&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|0x8&lt;br /&gt;
|Blackboard Type Offset&lt;br /&gt;
|Int&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|0x8&lt;br /&gt;
|Blackboard Type Offset&lt;br /&gt;
|UInt&lt;br /&gt;
|-&lt;br /&gt;
|0x18&lt;br /&gt;
|0x8&lt;br /&gt;
|Blackboard Type Offset&lt;br /&gt;
|Float&lt;br /&gt;
|-&lt;br /&gt;
|0x20&lt;br /&gt;
|0x8&lt;br /&gt;
|Blackboard Type Offset&lt;br /&gt;
|Bool&lt;br /&gt;
|-&lt;br /&gt;
|0x28&lt;br /&gt;
|0x8&lt;br /&gt;
|Blackboard Type Offset&lt;br /&gt;
|Vector3f&lt;br /&gt;
|-&lt;br /&gt;
|0x30&lt;br /&gt;
|0x8&lt;br /&gt;
|Blackboard Type Offset&lt;br /&gt;
|Pointer&lt;br /&gt;
|-&lt;br /&gt;
|0x38&lt;br /&gt;
|0x4 * N&lt;br /&gt;
|Blackboard Entry&lt;br /&gt;
|Entry Array&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Default Value Region&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blackboard Type Offset ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x2&lt;br /&gt;
|u16&lt;br /&gt;
|Count&lt;br /&gt;
|-&lt;br /&gt;
|0x2&lt;br /&gt;
|0x2&lt;br /&gt;
|u16&lt;br /&gt;
|Entry Base Index&lt;br /&gt;
|-&lt;br /&gt;
|0x4&lt;br /&gt;
|0x2&lt;br /&gt;
|u16&lt;br /&gt;
|Default Value Base Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x6&lt;br /&gt;
|0x2&lt;br /&gt;
|u16&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Blackboard Entry ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbString : 24&lt;br /&gt;
|Name&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|u32 : 7&lt;br /&gt;
|Extra Info Index&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|u32 : 1&lt;br /&gt;
|Is Extra Info&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Enum Relocation ===&lt;br /&gt;
This feature appears to be for applications that want to be able to change enum class definitions without updating all the relevant asb files. Applications can choose to bake the enum values, in which this section is omitted, but the class name and enum value name will still be emitted to the string pool, unreferenced.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbPtr&amp;lt;s32&amp;gt;&lt;br /&gt;
|Value to replace&lt;br /&gt;
|-&lt;br /&gt;
|0x4&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbString&lt;br /&gt;
|Enum Class Name&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbString&lt;br /&gt;
|Enum Value Name&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== State ===&lt;br /&gt;
&lt;br /&gt;
=== Float Property Ex ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x8&lt;br /&gt;
|Property&amp;lt;float&amp;gt;&lt;br /&gt;
|Value&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Curve Type&lt;br /&gt;
|-&lt;br /&gt;
|0xc&lt;br /&gt;
|0xc&lt;br /&gt;
|float[3]&lt;br /&gt;
|Curve Data&lt;br /&gt;
|-&lt;br /&gt;
|0x18&lt;br /&gt;
|0x4&lt;br /&gt;
|float&lt;br /&gt;
|Min&lt;br /&gt;
|-&lt;br /&gt;
|0x1c&lt;br /&gt;
|0x4&lt;br /&gt;
|float&lt;br /&gt;
|Max&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bone Blend ===&lt;br /&gt;
&lt;br /&gt;
=== Partial Skeleton ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbPtr&amp;lt;Partial Bone[Partial Bone Count]&amp;gt;&lt;br /&gt;
|Partial Bone Array&lt;br /&gt;
|-&lt;br /&gt;
|0x4&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbString&lt;br /&gt;
|Partial Skeleton Name&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|0x4&lt;br /&gt;
|u32&lt;br /&gt;
|Partial Bone Count&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Partial Bone ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbString&lt;br /&gt;
|Bone Name&lt;br /&gt;
|-&lt;br /&gt;
|0x4&lt;br /&gt;
|0x2&lt;br /&gt;
|s16&lt;br /&gt;
|Bind Flags&lt;br /&gt;
|-&lt;br /&gt;
|0x6&lt;br /&gt;
|0x1&lt;br /&gt;
|u8&lt;br /&gt;
|Is Recursive (recursively adds all child bones)&lt;br /&gt;
|-&lt;br /&gt;
|0x7&lt;br /&gt;
|0x1&lt;br /&gt;
|u8&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Transition ===&lt;br /&gt;
&lt;br /&gt;
=== External Action ===&lt;br /&gt;
Used to call &amp;quot;external actions&amp;quot;. In ModuleSystem titles this appears to typically correspond to an xlink command.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbString&lt;br /&gt;
|Type?&lt;br /&gt;
|-&lt;br /&gt;
|0x4&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbString&lt;br /&gt;
|Slot?&lt;br /&gt;
|-&lt;br /&gt;
|0x8&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbString&lt;br /&gt;
|Action&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Material Blend ===&lt;br /&gt;
Blend weight for material animations.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0x4&lt;br /&gt;
|AsbString&lt;br /&gt;
|Name&lt;br /&gt;
|-&lt;br /&gt;
|0x4&lt;br /&gt;
|0x4&lt;br /&gt;
|float&lt;br /&gt;
|Weight&lt;br /&gt;
|}&lt;br /&gt;
[[Category:File formats]]&lt;/div&gt;</summary>
		<author><name>Bryn</name></author>
	</entry>
	<entry>
		<id>https://epd.zeldamods.org/w/index.php?title=ASB&amp;diff=135</id>
		<title>ASB</title>
		<link rel="alternate" type="text/html" href="https://epd.zeldamods.org/w/index.php?title=ASB&amp;diff=135"/>
		<updated>2025-04-04T04:53:50Z</updated>

		<summary type="html">&lt;p&gt;Bryn: /* File Header */Removed other title versions from title header section - other versions and what titles use them are listed elsewhere.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;ASB&#039;&#039;&#039; (&#039;&#039;&#039;A&#039;&#039;&#039;nimation &#039;&#039;&#039;S&#039;&#039;&#039;equence &#039;&#039;&#039;B&#039;&#039;&#039;inary) is a file format used to store animation sequences for actors in recent Nintendo EPD games such as &#039;&#039;The Legend of Zelda: Tears of the Kingdom&#039;&#039; and &#039;&#039;Nintendo Switch Sports&#039;&#039;. This article is primarily aimed at the version that appears in &#039;&#039;Tears of the Kingdom&#039;&#039; and &#039;&#039;Mario vs Donkey Kong&#039;&#039; (v0x0417). Other ASB versions include 0x304 (&#039;&#039;Ring Fit Adventure&#039;&#039;), 0x3FB (&#039;&#039;Labo Toy-Con 04&#039;&#039; and &#039;&#039;Game Builder Garage&#039;&#039;), 0x407 (&#039;&#039;Animal Crossing: New Horizons&#039;&#039;), 0x40F (&#039;&#039;Nintendo Switch Sports&#039;&#039;), 0x410 (&#039;&#039;Splatoon 3&#039;&#039;), 0x418 (&#039;&#039;Super Mario Bros. Wonder&#039;&#039;), and 0x41A (&#039;&#039;Nintendo Switch Online: Playtest Program&#039;&#039;). ASB files can be found in the AS folder of the romfs as well as the AS folder of certain pack files.&lt;br /&gt;
&lt;br /&gt;
=== File Structure ===&lt;br /&gt;
ASB is a little endian format which consists of node pathways triggered by AS commands. When an AS command is called, it runs the sequence of nodes connected to it which trigger and control animations and animation logic. Nodes are arranged in an array and referenced and accessed by their array index. Despite the presence of animation events in ASB files, these events do not appear to be used by the game.&lt;br /&gt;
&lt;br /&gt;
All string offsets in the file are relative to the start of the string pool and name hashes are 32-bit murmur3 hashes. There are six possible parameter types: string, int (32-bit signed integer), float (32-bit floating point number), bool, vector3f, and pointer (object pointer, this is not actually possible in ASB, only usable in AINB).&lt;br /&gt;
&lt;br /&gt;
Documentation is still sparse, refer to [https://github.com/dt-12345/asb this repository] for more details (names may not match exactly).&lt;br /&gt;
&lt;br /&gt;
==== Section Order ====&lt;br /&gt;
&lt;br /&gt;
# File Header (0x6C bytes in version 0x417, 0x68 bytes in version 0x40F)&lt;br /&gt;
# AS Commands&lt;br /&gt;
# Nodes&lt;br /&gt;
# Event Entry Offsets&lt;br /&gt;
# Node Bodies&lt;br /&gt;
# Sync Data Entry Indices&lt;br /&gt;
# Sync Data&lt;br /&gt;
# State Transitions&lt;br /&gt;
# Events (in games that use BAEV, these events are non-functional)&lt;br /&gt;
# Transitions&lt;br /&gt;
# Command Groups&lt;br /&gt;
# AS Blackboard Parameters&lt;br /&gt;
# Partials&lt;br /&gt;
# Bone Groups&lt;br /&gt;
# Calculation Result Cache&lt;br /&gt;
# Valid Tag List&lt;br /&gt;
# Tag Groups&lt;br /&gt;
# Expression Binary&lt;br /&gt;
# AS Markings&lt;br /&gt;
# Material Blend Settings&lt;br /&gt;
# Enum Resolve Table&lt;br /&gt;
# String Pool&lt;br /&gt;
&lt;br /&gt;
=== Sections ===&lt;br /&gt;
&lt;br /&gt;
==== File Header ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+File Header&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|0x04&lt;br /&gt;
|char[4]&lt;br /&gt;
|Magic - &amp;quot;ASB &amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Version (0x0417 in &#039;&#039;Tears of the Kingdom&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|0x08&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Filename Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x0C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|AS Command Count&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Node Count&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Event Count&lt;br /&gt;
|-&lt;br /&gt;
|0x18&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Partial Count&lt;br /&gt;
|-&lt;br /&gt;
|0x1C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Sync Data Entry Count&lt;br /&gt;
|-&lt;br /&gt;
|0x20&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|AS Blackboard Parameters Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x24&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|String Pool Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x28&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Enum Resolve Table Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x2C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|State Transitions Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x30&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Event Entries Offset Array Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x34&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Partials Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x38&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Sync Data Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x3C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Sync Data Indices Array Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x40&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Calculation Result Cache Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x44&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Calculation Result Cache Count&lt;br /&gt;
|-&lt;br /&gt;
|0x48&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Bone Groups Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x4C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Bone Group Count&lt;br /&gt;
|-&lt;br /&gt;
|0x50&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|String Pool Size&lt;br /&gt;
|-&lt;br /&gt;
|0x54&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Transitions Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x58&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Tag List Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x5C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|String Triplets Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x60&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Expression Offset (empty if section does not exist)&lt;br /&gt;
|-&lt;br /&gt;
|0x64&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Command Groups Offset (empty if section does not exist)&lt;br /&gt;
|-&lt;br /&gt;
|0x68&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Material Blend Settings Offset (version 0x417 only)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== ASB Parameter ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Parameter&amp;lt;T&amp;gt;&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Flags and Index&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|0x04 or 0x0C&lt;br /&gt;
|T&lt;br /&gt;
|Value&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the top bit of the flags is set, then the bottom two bytes of the flags become an index value. If it is not set, then the provided value is value of the parameter. If &amp;lt;code&amp;gt;flags &amp;amp; 1 &amp;lt;&amp;lt; 0x18 != 0&amp;lt;/code&amp;gt;, then the index is an expression index (EXB) and the normal value field becomes the input value for the expression. If &amp;lt;code&amp;gt;flags &amp;amp; 1 &amp;lt;&amp;lt; 0x1e != 0&amp;lt;/code&amp;gt;, then the index is a calculation result cache index (this stores the previously evaluated value and calculates the new value from the cached value on subsequent accesses). Note, this is only applicable if the parameter is a float. Otherwise, if &amp;lt;code&amp;gt;flags &amp;amp; 1 &amp;lt;&amp;lt; 0x19 != 0&amp;lt;/code&amp;gt;, then the index specifies the command data type. 0 is the current frame normalized (i.e. &amp;lt;code&amp;gt;(current_frame - start_frame)/total_duration&amp;lt;/code&amp;gt;), 1 and 2 are random float values between 0.0 and 1.0, 3 is an unknown string value, 4 is the command&#039;s fade in frame, and 6 is an unknown float value. Note, this only applies if the parameter is a float or a string. In all other cases, the index is a blackboard index and value of the parameter is the value of the corresponding blackboard parameter. For float parameters specifically, &amp;lt;code&amp;gt;flags &amp;gt;&amp;gt; 0x1a &amp;amp; 3&amp;lt;/code&amp;gt; specifies the exact parameter source. 0 is a float blackboard parameter while 1, 2, or 3 are a vector3f blackboard parameter with 1, 2, and 3 being the x, y, and z components respectively.&lt;br /&gt;
&lt;br /&gt;
==== AS Commands ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+AS Command&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Name Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Tag Entry Offset (version 0x417+)&lt;br /&gt;
|-&lt;br /&gt;
|0x08&lt;br /&gt;
|0x08&lt;br /&gt;
|Parameter&amp;lt;float&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|0x08&lt;br /&gt;
|Parameter&amp;lt;bool&amp;gt;&lt;br /&gt;
|Is Ignore Same Command&lt;br /&gt;
|-&lt;br /&gt;
|0x18&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Interpolation Type (uncertain, but 0 = unspecified, 1 = no model morph, 3 = enable local bone morph, 4 = enable inertial blend)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |0x1C&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |0x10&lt;br /&gt;
|u32&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |GUID&lt;br /&gt;
|-&lt;br /&gt;
|u16&lt;br /&gt;
|-&lt;br /&gt;
|u16&lt;br /&gt;
|-&lt;br /&gt;
|u8[2]&lt;br /&gt;
|-&lt;br /&gt;
|u8[6]&lt;br /&gt;
|-&lt;br /&gt;
|0x2C&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|Child Node Index&lt;br /&gt;
|-&lt;br /&gt;
|0x2E&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Nodes ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Node&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|0x02&lt;br /&gt;
|AsbNodeType&lt;br /&gt;
|Node Type&lt;br /&gt;
|-&lt;br /&gt;
|0x02&lt;br /&gt;
|0x01&lt;br /&gt;
|u8&lt;br /&gt;
|Sync Data Count&lt;br /&gt;
|-&lt;br /&gt;
|0x03&lt;br /&gt;
|0x01&lt;br /&gt;
|u8&lt;br /&gt;
|Does Not Have State Transition&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Tag Entry Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x08&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Node Body Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x0C&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|Calculation Result Cache Index&lt;br /&gt;
|-&lt;br /&gt;
|0x0E&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|Calculation Result Cache Count&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|Sync Data Index Array Index&lt;br /&gt;
|-&lt;br /&gt;
|0x12&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|AS Markings Index (-1 for index)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |0x14&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |0x10&lt;br /&gt;
|u32&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |GUID&lt;br /&gt;
|-&lt;br /&gt;
|u16&lt;br /&gt;
|-&lt;br /&gt;
|u16&lt;br /&gt;
|-&lt;br /&gt;
|u8[2]&lt;br /&gt;
|-&lt;br /&gt;
|u8[6]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+AsbNodeType&lt;br /&gt;
!Value (Hex)&lt;br /&gt;
!Value (Dec)&lt;br /&gt;
!Node Type&lt;br /&gt;
|-&lt;br /&gt;
|0x01&lt;br /&gt;
|1&lt;br /&gt;
|FloatSelector&lt;br /&gt;
|-&lt;br /&gt;
|0x02&lt;br /&gt;
|2&lt;br /&gt;
|StringSelector&lt;br /&gt;
|-&lt;br /&gt;
|0x03&lt;br /&gt;
|3&lt;br /&gt;
|SkeletalAnimation&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|4&lt;br /&gt;
|State&lt;br /&gt;
|-&lt;br /&gt;
|0x05&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x06&lt;br /&gt;
|6&lt;br /&gt;
|OneDimensionalBlender&lt;br /&gt;
|-&lt;br /&gt;
|0x07&lt;br /&gt;
|7&lt;br /&gt;
|Sequential&lt;br /&gt;
|-&lt;br /&gt;
|0x08&lt;br /&gt;
|8&lt;br /&gt;
|IntSelector&lt;br /&gt;
|-&lt;br /&gt;
|0x09&lt;br /&gt;
|9&lt;br /&gt;
|Simultaneous&lt;br /&gt;
|-&lt;br /&gt;
|0x0A&lt;br /&gt;
|10&lt;br /&gt;
|Event&lt;br /&gt;
|-&lt;br /&gt;
|0x0B&lt;br /&gt;
|11&lt;br /&gt;
|MaterialAnimation&lt;br /&gt;
|-&lt;br /&gt;
|0x0C&lt;br /&gt;
|12&lt;br /&gt;
|FrameController&lt;br /&gt;
|-&lt;br /&gt;
|0x0D&lt;br /&gt;
|13&lt;br /&gt;
|DummyAnimation&lt;br /&gt;
|-&lt;br /&gt;
|0x0E&lt;br /&gt;
|14&lt;br /&gt;
|RandomSelector&lt;br /&gt;
|-&lt;br /&gt;
|0x0F&lt;br /&gt;
|15&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|16&lt;br /&gt;
|PreviousTagSelector&lt;br /&gt;
|-&lt;br /&gt;
|0x11&lt;br /&gt;
|17&lt;br /&gt;
|BonePositionSelector&lt;br /&gt;
|-&lt;br /&gt;
|0x12&lt;br /&gt;
|18&lt;br /&gt;
|BoneVisibilityAnimation&lt;br /&gt;
|-&lt;br /&gt;
|0x13&lt;br /&gt;
|19&lt;br /&gt;
|InitialFrame&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|20&lt;br /&gt;
|BoneBlender&lt;br /&gt;
|-&lt;br /&gt;
|0x15&lt;br /&gt;
|21&lt;br /&gt;
|BoolSelector&lt;br /&gt;
|-&lt;br /&gt;
|0x16&lt;br /&gt;
|22&lt;br /&gt;
|Alert&lt;br /&gt;
|-&lt;br /&gt;
|0x17&lt;br /&gt;
|23&lt;br /&gt;
|SubtractAnimation&lt;br /&gt;
|-&lt;br /&gt;
|0x18&lt;br /&gt;
|24&lt;br /&gt;
|ShapeAnimation&lt;br /&gt;
|-&lt;br /&gt;
|0x19&lt;br /&gt;
|25&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:File formats]]&lt;/div&gt;</summary>
		<author><name>Bryn</name></author>
	</entry>
	<entry>
		<id>https://epd.zeldamods.org/w/index.php?title=AINB&amp;diff=126</id>
		<title>AINB</title>
		<link rel="alternate" type="text/html" href="https://epd.zeldamods.org/w/index.php?title=AINB&amp;diff=126"/>
		<updated>2025-01-08T22:52:55Z</updated>

		<summary type="html">&lt;p&gt;Bryn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;AINB&#039;&#039;&#039; (&#039;&#039;&#039;AI&#039;&#039;&#039; &#039;&#039;&#039;N&#039;&#039;&#039;ode &#039;&#039;&#039;B&#039;&#039;&#039;inary) is a file format used for AI and logic in &#039;&#039;Tears of the Kingdom&#039;&#039; as well as other recent Nintendo EPD games. This article is primarily aimed at the version that appears in &#039;&#039;Tears of the Kingdom&#039;&#039; and &#039;&#039;Super Mario Bros. Wonder&#039;&#039; (v0x0407). AINB files can be found in the AI, Logic, and Sequence folders of the romfs as well as within various packs.&lt;br /&gt;
&lt;br /&gt;
=== File Structure ===&lt;br /&gt;
AINB is a little endian format similar to most Switch file formats. An AINB file consists of a set of interconnected nodes which act like a syntax tree and control the behavior of actors. These nodes can also be calls to external AINB files (known as modules), allowing AINB files to form entire trees of files. The root file of the tree will have &amp;lt;code&amp;gt;.root.ainb&amp;lt;/code&amp;gt; as their extension while each module in the tree will have the extension &amp;lt;code&amp;gt;.module.ainb&amp;lt;/code&amp;gt;. There are three primary categories of AINB files in &#039;&#039;TotK&#039;&#039;: AI, Logic, and Sequence. For AI and Sequence files, the file&#039;s entry point is one or more commands which is linked to one or two child nodes. All nodes are accessed by their index (references to precondition nodes will use their precondition node index which is local to the amount of precondition nodes in the file).&lt;br /&gt;
&lt;br /&gt;
All string offsets in the file are relative to the beginning of the string pool and name hashes are 32-bit murmur3 hashes. There are six possible types for AINB parameters: int (signed 32-bit integer), bool, float (32-bit), vector3f, and pointer. Pointer parameters are pointers to objects.&lt;br /&gt;
&lt;br /&gt;
==== Section Order ====&lt;br /&gt;
&lt;br /&gt;
# 0x74-Byte File Header&lt;br /&gt;
# Commands&lt;br /&gt;
# Nodes&lt;br /&gt;
# Local Blackboard Parameters&lt;br /&gt;
# Node Bodies&lt;br /&gt;
# Attachment Parameters&lt;br /&gt;
# Immediate Parameters&lt;br /&gt;
# Input/Output Parameters&lt;br /&gt;
# Multi-Parameters&lt;br /&gt;
# Resident Update Array&lt;br /&gt;
# 0x50 Section (Unused in &#039;&#039;TotK&#039;&#039;)&lt;br /&gt;
# Precondition Nodes&lt;br /&gt;
# Expression Binary&lt;br /&gt;
# AINB Modules&lt;br /&gt;
# External Action Array&lt;br /&gt;
# File Hashes&lt;br /&gt;
# Child Replacement Table&lt;br /&gt;
# 0x6C Section&lt;br /&gt;
# Enum Resolve Array&lt;br /&gt;
# String Pool&lt;br /&gt;
&lt;br /&gt;
=== Sections ===&lt;br /&gt;
&lt;br /&gt;
==== File Header ====&lt;br /&gt;
AINB files begin with a 0x74 byte header. If the offset for a given section is empty, that section is not present in the file.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+File Header&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|0x04&lt;br /&gt;
|char[4]&lt;br /&gt;
|Magic - “AIB “&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Version (0x0407 in &#039;&#039;TotK&#039;&#039;, 0x0404 in &#039;&#039;S3&#039;&#039; and &#039;&#039;NSS&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|0x08&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Filename Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x0C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Command Count&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Node Count&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Precondition Node Count&lt;br /&gt;
|-&lt;br /&gt;
|0x18&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Attachment Parameter Count&lt;br /&gt;
|-&lt;br /&gt;
|0x1C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Output Node Count&lt;br /&gt;
|-&lt;br /&gt;
|0x20&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Local Blackboard Parameters Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x24&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|String Pool Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x28&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Enum Resolve Array Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x2C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Immediate Parameters Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x30&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Resident Update Array Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x34&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Input/Output Parameters Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x38&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Multi-Parameters Array Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x3C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Attachment Parameters Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x40&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Attachment Parameters Index Array Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x44&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Expression Binary Section Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x48&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Child Replacement Table Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x4C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Precondition Node Array Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x50&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Unknown (unused in &#039;&#039;TotK&#039;&#039;, always the same as the Resident Update Array Offset)&lt;br /&gt;
|-&lt;br /&gt;
|0x54&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Unknown (always 0)&lt;br /&gt;
|-&lt;br /&gt;
|0x58&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Unknown (always 0, used in &#039;&#039;Splatoon 3&#039;&#039;/&#039;&#039;Nintendo Switch Sports&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|0x5C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|AINB Modules Array Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x60&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|File Category Name Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x64&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|File Category (0 = AI, 1 = Logic, 2 = Sequence) - only &#039;&#039;TotK&#039;&#039; ( for &#039;&#039;Splatoon 3&#039;&#039;, 3 = UniqueSequenceSPL)&lt;br /&gt;
|-&lt;br /&gt;
|0x68&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|External Action Array Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x6C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Unknown (Unused in &#039;&#039;TotK&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|0x70&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|File Identification Hashes Offset (Purpose Unknown)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Command Array ====&lt;br /&gt;
The command array immediately follows the file header and is an array of all commands in the file.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Command Entry&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Command Name Offset&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |0x04&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |0x10&lt;br /&gt;
|u32&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |GUID&lt;br /&gt;
|-&lt;br /&gt;
|u16&lt;br /&gt;
|-&lt;br /&gt;
|u16&lt;br /&gt;
|-&lt;br /&gt;
|u16&lt;br /&gt;
|-&lt;br /&gt;
|u8[6]&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|Left Node Index&lt;br /&gt;
|-&lt;br /&gt;
|0x16&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|Right Node Index (one greater than the corresponding node index)&lt;br /&gt;
|}&lt;br /&gt;
Command GUIDs are only used for debug messages. Right Node Index will be -1 if the command only has one child node.&lt;br /&gt;
&lt;br /&gt;
==== Node Array ====&lt;br /&gt;
The node array immediately follows the command array and is an array of all nodes in the file.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Node Entry&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|Node Type Enum (see below)&lt;br /&gt;
|-&lt;br /&gt;
|0x02&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|Node Index&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|Attachment Parameters Count&lt;br /&gt;
|-&lt;br /&gt;
|0x06&lt;br /&gt;
|0x01&lt;br /&gt;
|bitfield&lt;br /&gt;
|Node Flags&lt;br /&gt;
|-&lt;br /&gt;
|0x07&lt;br /&gt;
|0x01&lt;br /&gt;
|u8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x08&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Node Type Name Offset (for UserDefined nodes)&lt;br /&gt;
|-&lt;br /&gt;
|0x0C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Name Hash (version 0x407 only)&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Node Body Offset (relative to the start of the file)&lt;br /&gt;
|-&lt;br /&gt;
|0x18&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|EXB Function Count&lt;br /&gt;
|-&lt;br /&gt;
|0x1A&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|EXB Input/Output Field Size&lt;br /&gt;
|-&lt;br /&gt;
|0x1C&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|Multi-Param Count&lt;br /&gt;
|-&lt;br /&gt;
|0x1E&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x20&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Base Attachment Parameter Index&lt;br /&gt;
|-&lt;br /&gt;
|0x24&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|Base Precondition Node&lt;br /&gt;
|-&lt;br /&gt;
|0x26&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|Precondition Node Count&lt;br /&gt;
|-&lt;br /&gt;
|0x28&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|0x58 Section Entry Offset (relative to the start of the file)&lt;br /&gt;
|-&lt;br /&gt;
|0x2A&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |0x2C&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |0x10&lt;br /&gt;
|u32&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; |GUID&lt;br /&gt;
|-&lt;br /&gt;
|u16&lt;br /&gt;
|-&lt;br /&gt;
|u16&lt;br /&gt;
|-&lt;br /&gt;
|u16&lt;br /&gt;
|-&lt;br /&gt;
|u8[6]&lt;br /&gt;
|}&lt;br /&gt;
Just like with commands, node GUIDs are only used for debug messages. The 0x58 section entry offset will be empty if unused.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Node Types&lt;br /&gt;
!Value (Hex)&lt;br /&gt;
!Value (Dec)&lt;br /&gt;
!Node Type&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|0&lt;br /&gt;
|UserDefined&lt;br /&gt;
|-&lt;br /&gt;
|0x01&lt;br /&gt;
|1&lt;br /&gt;
|Element_S32Selector&lt;br /&gt;
|-&lt;br /&gt;
|0x02&lt;br /&gt;
|2&lt;br /&gt;
|Element_Sequential&lt;br /&gt;
|-&lt;br /&gt;
|0x03&lt;br /&gt;
|3&lt;br /&gt;
|Element_Simultaneous&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|4&lt;br /&gt;
|Element_F32Selector&lt;br /&gt;
|-&lt;br /&gt;
|0x05&lt;br /&gt;
|5&lt;br /&gt;
|Element_StringSelector&lt;br /&gt;
|-&lt;br /&gt;
|0x06&lt;br /&gt;
|6&lt;br /&gt;
|Element_RandomSelector&lt;br /&gt;
|-&lt;br /&gt;
|0x07&lt;br /&gt;
|7&lt;br /&gt;
|Element_BoolSelector&lt;br /&gt;
|-&lt;br /&gt;
|0x08&lt;br /&gt;
|8&lt;br /&gt;
|Element_Fork&lt;br /&gt;
|-&lt;br /&gt;
|0x09&lt;br /&gt;
|9&lt;br /&gt;
|Element_Join&lt;br /&gt;
|-&lt;br /&gt;
|0x0A&lt;br /&gt;
|10&lt;br /&gt;
|Element_Alert&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|20&lt;br /&gt;
|Element_Expression&lt;br /&gt;
|-&lt;br /&gt;
|0x64&lt;br /&gt;
|100&lt;br /&gt;
|Element_ModuleIF_Input_S32&lt;br /&gt;
|-&lt;br /&gt;
|0x65&lt;br /&gt;
|101&lt;br /&gt;
|Element_ModuleIF_Input_F32&lt;br /&gt;
|-&lt;br /&gt;
|0x66&lt;br /&gt;
|102&lt;br /&gt;
|Element_ModuleIF_Input_Vec3f&lt;br /&gt;
|-&lt;br /&gt;
|0x67&lt;br /&gt;
|103&lt;br /&gt;
|Element_ModuleIF_Input_String&lt;br /&gt;
|-&lt;br /&gt;
|0x68&lt;br /&gt;
|104&lt;br /&gt;
|Element_ModuleIF_Input_Bool&lt;br /&gt;
|-&lt;br /&gt;
|0x69&lt;br /&gt;
|105&lt;br /&gt;
|Element_ModuleIF_Input_Ptr&lt;br /&gt;
|-&lt;br /&gt;
|0xC8&lt;br /&gt;
|200&lt;br /&gt;
|Element_ModuleIF_Output_S32&lt;br /&gt;
|-&lt;br /&gt;
|0xC9&lt;br /&gt;
|201&lt;br /&gt;
|Element_ModuleIF_Output_F32&lt;br /&gt;
|-&lt;br /&gt;
|0xCA&lt;br /&gt;
|202&lt;br /&gt;
|Element_ModuleIF_Output_Vec3f&lt;br /&gt;
|-&lt;br /&gt;
|0xCB&lt;br /&gt;
|203&lt;br /&gt;
|Element_ModuleIF_Output_String&lt;br /&gt;
|-&lt;br /&gt;
|0xCC&lt;br /&gt;
|204&lt;br /&gt;
|Element_ModuleIF_Output_Bool&lt;br /&gt;
|-&lt;br /&gt;
|0xCD&lt;br /&gt;
|205&lt;br /&gt;
|Element_ModuleIF_Output_Ptr&lt;br /&gt;
|-&lt;br /&gt;
|0x012C&lt;br /&gt;
|300&lt;br /&gt;
|Element_ModuleIF_Child&lt;br /&gt;
|-&lt;br /&gt;
|0x0190&lt;br /&gt;
|400&lt;br /&gt;
|Element_StateEnd&lt;br /&gt;
|-&lt;br /&gt;
|0x01F4&lt;br /&gt;
|500&lt;br /&gt;
|Element_SplitTiming&lt;br /&gt;
|}&lt;br /&gt;
Node type names are official. For UserDefined nodes, node definitions can be found in a node definition files. This file is located at &amp;lt;code&amp;gt;NodeDefinition/Node.Product.[ver].aidefn.byml.zs&amp;lt;/code&amp;gt; in the corresponding file category folder.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Node Type Descriptions&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|UserDefined&lt;br /&gt;
|Custom node type, definition in NodeDefinition&lt;br /&gt;
|-&lt;br /&gt;
|Element_S32Selector&lt;br /&gt;
|Conditionally links to a node depending on the value of a signed int&lt;br /&gt;
|-&lt;br /&gt;
|Element_Sequential&lt;br /&gt;
|Links to nodes sequentially in the order listed&lt;br /&gt;
|-&lt;br /&gt;
|Element_Simultaneous&lt;br /&gt;
|Links simultaneously to multiple nodes&lt;br /&gt;
|-&lt;br /&gt;
|Element_F32Selector&lt;br /&gt;
|Conditionally links to a node depending on the value of 32-bit float&lt;br /&gt;
|-&lt;br /&gt;
|Element_StringSelector&lt;br /&gt;
|Conditionally links to a node depending on the value of a string&lt;br /&gt;
|-&lt;br /&gt;
|Element_RandomSelector&lt;br /&gt;
|Links to a node randomly&lt;br /&gt;
|-&lt;br /&gt;
|Element_BoolSelector&lt;br /&gt;
|Conditionally links to a node depending on the value of a bool&lt;br /&gt;
|-&lt;br /&gt;
|Element_Fork&lt;br /&gt;
|See Resident Update Array&lt;br /&gt;
|-&lt;br /&gt;
|Element_Join&lt;br /&gt;
|See Resident Update Array&lt;br /&gt;
|-&lt;br /&gt;
|Element_Alert&lt;br /&gt;
|Displays a debug message&lt;br /&gt;
|-&lt;br /&gt;
|Element_Expression&lt;br /&gt;
|Passes values to and from EXB commands&lt;br /&gt;
|-&lt;br /&gt;
|Element_ModuleIF_Input_S32&lt;br /&gt;
|Receives a signed int input from the calling AINB file&lt;br /&gt;
|-&lt;br /&gt;
|Element_ModuleIF_Input_F32&lt;br /&gt;
|Receives a 32-bit float input from the calling AINB file&lt;br /&gt;
|-&lt;br /&gt;
|Element_ModuleIF_Input_Vec3f&lt;br /&gt;
|Receives a vector3f input from the calling AINB file&lt;br /&gt;
|-&lt;br /&gt;
|Element_ModuleIF_Input_String&lt;br /&gt;
|Receives a string input from the calling AINB file&lt;br /&gt;
|-&lt;br /&gt;
|Element_ModuleIF_Input_Bool&lt;br /&gt;
|Receives a bool input from the calling AINB file&lt;br /&gt;
|-&lt;br /&gt;
|Element_ModuleIF_Input_Ptr&lt;br /&gt;
|Receives an object pointer input from the calling AINB file&lt;br /&gt;
|-&lt;br /&gt;
|Element_ModuleIF_Output_S32&lt;br /&gt;
|Returns a signed int output from the module to the calling AINB file&lt;br /&gt;
|-&lt;br /&gt;
|Element_ModuleIF_Output_F32&lt;br /&gt;
|Returns a 32-bit float output from the module to the calling AINB file&lt;br /&gt;
|-&lt;br /&gt;
|Element_ModuleIF_Output_Vec3f&lt;br /&gt;
|Returns a vector3f output from the module to the calling AINB file&lt;br /&gt;
|-&lt;br /&gt;
|Element_ModuleIF_Output_String&lt;br /&gt;
|Returns a string output from the module to the calling AINB file&lt;br /&gt;
|-&lt;br /&gt;
|Element_ModuleIF_Output_Bool&lt;br /&gt;
|Returns a bool output from the module to the calling AINB file&lt;br /&gt;
|-&lt;br /&gt;
|Element_ModuleIF_Output_Ptr&lt;br /&gt;
|Returns an object pointer output from the module to the calling AINB file&lt;br /&gt;
|-&lt;br /&gt;
|Element_ModuleIF_Child&lt;br /&gt;
|Returns the node connection name from the module to the calling AINB file&lt;br /&gt;
|-&lt;br /&gt;
|Element_StateEnd&lt;br /&gt;
|Termination node, specifies what resident node to return to in the calling AINB file&lt;br /&gt;
|-&lt;br /&gt;
|Element_SplitTiming&lt;br /&gt;
|Changes when child nodes are run (Enter - first time visiting a node, Update - every frame, Leave - ran upon leaving the node)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Node Flags&lt;br /&gt;
!Bits&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Is Precondition Node&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Is Module&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Is Resident Node&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Local Blackboard Parameters ====&lt;br /&gt;
This section contains an array of the Blackboard parameters used by file. These parameters may be sourced from external Blackboards or parameter files. The section begins with a 0x30 byte section header followed by the array of parameters, an array of default values of said parameters, and an array of file references if applicable. The order of parameters is in the order of string, int, float, bool, vector3f, and pointer. The section header contains six entries, one for each type.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Section Header Entry&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|Number of Entries of the Corresponding Data Type&lt;br /&gt;
|-&lt;br /&gt;
|0x02&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|Parameter Index of the First Entry of the Corresponding Data Type&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|Relative Offset of the First Entry of the Corresponding Data Type&lt;br /&gt;
|-&lt;br /&gt;
|0x06&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Local Blackboard Parameter Entry&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|0x04&lt;br /&gt;
|bitfield&lt;br /&gt;
|Name Offset and Flags&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|String Offset (Notes)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Name Offset Flags&lt;br /&gt;
!Bits&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|Name Offset&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Does Not Have File Reference&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|File Reference Index&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Is File Reference Valid&lt;br /&gt;
|}&lt;br /&gt;
The default value entries vary based on the parameter&#039;s data type. For int, float, and bool parameters, the entry is a four byte immediate value. String entries are a four byte string value offset. Vector3f entries are 12 bytes. Note that pointer parameters do not have default value entries and do not have default values.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+File Reference Entry&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|File Path Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|File Path Hash&lt;br /&gt;
|-&lt;br /&gt;
|0x08&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Filename Hash (no extension)&lt;br /&gt;
|-&lt;br /&gt;
|0x0C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|File Extension Hash (no .)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Node Bodies ====&lt;br /&gt;
Each node body is composed of two parts: a 0x90 byte parameter section and a 0x14 child node section header followed by said section if applicable. The child node section contains information about the child node and specific connection types. The following parameter indices are indices into the parameter array for that specific type and data type.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Int Immediate Parameter Base Index&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Int Immediate Parameter Count&lt;br /&gt;
|-&lt;br /&gt;
|0x08&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Bool Immediate Parameter Base Index&lt;br /&gt;
|-&lt;br /&gt;
|0x0C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Bool Immediate Parameter Count&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Float Immediate Parameter Base Index&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Float Immediate Parameter Count&lt;br /&gt;
|-&lt;br /&gt;
|0x18&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|String Immediate Parameter Base Index&lt;br /&gt;
|-&lt;br /&gt;
|0x1C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|String Immediate Parameter Count&lt;br /&gt;
|-&lt;br /&gt;
|0x20&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Vector3f Immediate Parameter Base Index&lt;br /&gt;
|-&lt;br /&gt;
|0x24&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Vector3f Immediate Parameter Count&lt;br /&gt;
|-&lt;br /&gt;
|0x28&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Pointer Immediate Parameter Base Index&lt;br /&gt;
|-&lt;br /&gt;
|0x2C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Pointer Immediate Parameter Count&lt;br /&gt;
|-&lt;br /&gt;
|0x30&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Int Input Parameter Base Index&lt;br /&gt;
|-&lt;br /&gt;
|0x34&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Int Input Parameter Count&lt;br /&gt;
|-&lt;br /&gt;
|0x38&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Int Output Parameter Base Index&lt;br /&gt;
|-&lt;br /&gt;
|0x3C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Int Output Parameter Count&lt;br /&gt;
|-&lt;br /&gt;
|0x40&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Bool Input Parameter Base Index&lt;br /&gt;
|-&lt;br /&gt;
|0x44&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Bool Input Parameter Count&lt;br /&gt;
|-&lt;br /&gt;
|0x48&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Bool Output Parameter Base Index&lt;br /&gt;
|-&lt;br /&gt;
|0x4C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Bool Output Parameter Count&lt;br /&gt;
|-&lt;br /&gt;
|0x50&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Float Input Parameter Base Index&lt;br /&gt;
|-&lt;br /&gt;
|0x54&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Float Input Parameter Count&lt;br /&gt;
|-&lt;br /&gt;
|0x58&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Float Output Parameter Base Index&lt;br /&gt;
|-&lt;br /&gt;
|0x5C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Float Output Parameter Count&lt;br /&gt;
|-&lt;br /&gt;
|0x60&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|String Input Parameter Base Index&lt;br /&gt;
|-&lt;br /&gt;
|0x64&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|String Input Parameter Count&lt;br /&gt;
|-&lt;br /&gt;
|0x68&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|String Output Parameter Base Index&lt;br /&gt;
|-&lt;br /&gt;
|0x6C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|String Output Parameter Count&lt;br /&gt;
|-&lt;br /&gt;
|0x70&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Vector3f Input Parameter Base Index&lt;br /&gt;
|-&lt;br /&gt;
|0x74&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Vector3f Input Parameter Count&lt;br /&gt;
|-&lt;br /&gt;
|0x78&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Vector3f Output Parameter Base Index&lt;br /&gt;
|-&lt;br /&gt;
|0x7C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Vector3f Output Parameter Count&lt;br /&gt;
|-&lt;br /&gt;
|0x80&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Pointer Input Parameter Base Index&lt;br /&gt;
|-&lt;br /&gt;
|0x84&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Pointer Input Parameter Count&lt;br /&gt;
|-&lt;br /&gt;
|0x88&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Pointer Output Parameter Base Index&lt;br /&gt;
|-&lt;br /&gt;
|0x8C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Pointer Output Parameter Count&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Child Node Section Header&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|0x01&lt;br /&gt;
|u8&lt;br /&gt;
|Bool/float Input Source Node/Output Source Node Count&lt;br /&gt;
|-&lt;br /&gt;
|0x01&lt;br /&gt;
|0x01&lt;br /&gt;
|u8&lt;br /&gt;
|Bool/float Input Source Node/Output Source Node Base Index&lt;br /&gt;
|-&lt;br /&gt;
|0x02&lt;br /&gt;
|0x01&lt;br /&gt;
|u8&lt;br /&gt;
|Unknown Connection Type Count (Unused in &#039;&#039;TotK&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|0x03&lt;br /&gt;
|0x01&lt;br /&gt;
|u8&lt;br /&gt;
|Unknown Connection Type Base Index (Unused &#039;&#039;TotK&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|0x01&lt;br /&gt;
|u8&lt;br /&gt;
|Standard Child Node Count&lt;br /&gt;
|-&lt;br /&gt;
|0x05&lt;br /&gt;
|0x01&lt;br /&gt;
|u8&lt;br /&gt;
|Standard Child Node Base Index&lt;br /&gt;
|-&lt;br /&gt;
|0x06&lt;br /&gt;
|0x01&lt;br /&gt;
|u8&lt;br /&gt;
|Resident Update Node Count&lt;br /&gt;
|-&lt;br /&gt;
|0x07&lt;br /&gt;
|0x01&lt;br /&gt;
|u8&lt;br /&gt;
|Resident Update Base Index&lt;br /&gt;
|-&lt;br /&gt;
|0x08&lt;br /&gt;
|0x01&lt;br /&gt;
|u8&lt;br /&gt;
|String Input Source Node Count&lt;br /&gt;
|-&lt;br /&gt;
|0x09&lt;br /&gt;
|0x01&lt;br /&gt;
|u8&lt;br /&gt;
|String Input Source Node Base Index&lt;br /&gt;
|-&lt;br /&gt;
|0x0A&lt;br /&gt;
|0x01&lt;br /&gt;
|u8&lt;br /&gt;
|Int Input Source Node Count&lt;br /&gt;
|-&lt;br /&gt;
|0x0B&lt;br /&gt;
|0x01&lt;br /&gt;
|u8&lt;br /&gt;
|Int Input Source Node Base Index&lt;br /&gt;
|-&lt;br /&gt;
|0x0C&lt;br /&gt;
|0x01&lt;br /&gt;
|u8&lt;br /&gt;
|Unknown Connection Type Count (Unused in &#039;&#039;TotK&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|0x0D&lt;br /&gt;
|0x01&lt;br /&gt;
|u8&lt;br /&gt;
|Unknown Connection Type Base Index (Unused &#039;&#039;TotK&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|0x0E&lt;br /&gt;
|0x01&lt;br /&gt;
|u8&lt;br /&gt;
|Unknown Connection Type Count (Unused in &#039;&#039;TotK&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|0x0F&lt;br /&gt;
|0x01&lt;br /&gt;
|u8&lt;br /&gt;
|Unknown Connection Type Base Index (Unused &#039;&#039;TotK&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|0x01&lt;br /&gt;
|u8&lt;br /&gt;
|Unknown Connection Type Count (Unused in &#039;&#039;TotK&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|0x11&lt;br /&gt;
|0x01&lt;br /&gt;
|u8&lt;br /&gt;
|Unknown Connection Type Base Index (Unused &#039;&#039;TotK&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|0x12&lt;br /&gt;
|0x01&lt;br /&gt;
|u8&lt;br /&gt;
|Unknown Connection Type Count (Unused in &#039;&#039;TotK&#039;&#039;)&lt;br /&gt;
|-&lt;br /&gt;
|0x13&lt;br /&gt;
|0x01&lt;br /&gt;
|u8&lt;br /&gt;
|Unknown Connection Type Base Index (Unused &#039;&#039;TotK&#039;&#039;)&lt;br /&gt;
|}&lt;br /&gt;
If the node has any child nodes, the section header is followed by an array of u32 offsets to each of the child node entries. For most nodes, each entry is eight bytes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Child Node Entry&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Child Node Index&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Value&lt;br /&gt;
|}&lt;br /&gt;
The interpretation of the value depends on the connection type. For input or output connections, the value is a string offset to the parameter name. For standard connections, the value is a string offset to the connection name. For resident update connections, the value is an index into the resident update array. Certain node/connection types will also extend the entry length. Selector-type nodes excluding &amp;lt;code&amp;gt;Element_BoolSelector&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;Element_F32Selector&amp;lt;/code&amp;gt; will have an extra four bytes which stores the condition for to link to the child node. For &amp;lt;code&amp;gt;Element_S32Selector&amp;lt;/code&amp;gt;, this is an immediate value. For &amp;lt;code&amp;gt;Element_RandomSelector&amp;lt;/code&amp;gt;, this is a weight and for &amp;lt;code&amp;gt;Element_StringSelector&amp;lt;/code&amp;gt; it is a u32 string offset. The condition for  &amp;lt;code&amp;gt;Element_BoolSelector&amp;lt;/code&amp;gt; is the entry&#039;s value string. &amp;lt;code&amp;gt;Element_F32Selector&amp;lt;/code&amp;gt; adds 24 bytes to each entry, consisting of four eight-byte sub-entries.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&amp;lt;code&amp;gt;Element_F32Selector Condition Entry&amp;lt;/code&amp;gt;&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Local Blackboard Parameter Index and Flags&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|0x04&lt;br /&gt;
|float&lt;br /&gt;
|Condition Value&lt;br /&gt;
|}&lt;br /&gt;
The first two bytes of the four bytes at offset 0x00 are the local blackboard parameter index while the last bit is whether or not the index is used or not. The first entry for &amp;lt;code&amp;gt;Element_F32Selector&amp;lt;/code&amp;gt; is the minimum value condition while the second entry is the maximum value condition. The last two entries appear to be unused. The last child node entry for Selector-type nodes is the default case. The condition for this case is either a string offset to the string その他 (&amp;quot;Other&amp;quot;) or 0 (in the case of &amp;lt;code&amp;gt;Element_S32Selector&amp;lt;/code&amp;gt;). Input nodes that are Selector-type nodes also appear to have an additional eight bytes (purpose unknown). &amp;lt;code&amp;gt;Element_Expression&amp;lt;/code&amp;gt; have an additional eight bytes per input node (16 bytes in the case of vector3f entries). The purpose of these bytes is unknown.&lt;br /&gt;
&lt;br /&gt;
==== Attachment Parameters ====&lt;br /&gt;
This section contains an array of attachments for nodes. This section is preceded by the attachment index array which is an array of u32 indices into the entries in this section. Nodes contain an index into the index array rather than directly into this section. The section contains an array of entries followed by an array of parameter entries.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Attachment Parameter Entry&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Name Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Parameters Entry Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x08&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|EXB Function Count&lt;br /&gt;
|-&lt;br /&gt;
|0x0A&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|EXB Input/Output Field Size&lt;br /&gt;
|-&lt;br /&gt;
|0x0C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Name Hash (version 0x0407 only)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Parameter Entry&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Unknown (possibly related to debug)&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Int Immediate Parameter Base Index&lt;br /&gt;
|-&lt;br /&gt;
|0x08&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Int Immediate Parameter Count&lt;br /&gt;
|-&lt;br /&gt;
|0x0C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Bool Immediate Parameter Base Index&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Bool Immediate Parameter Count&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Float Immediate Parameter Base Index&lt;br /&gt;
|-&lt;br /&gt;
|0x18&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Float Immediate Parameter Count&lt;br /&gt;
|-&lt;br /&gt;
|0x1C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|String Immediate Parameter Base Index&lt;br /&gt;
|-&lt;br /&gt;
|0x20&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|String Immediate Parameter Count&lt;br /&gt;
|-&lt;br /&gt;
|0x24&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Vector3f Immediate Parameter Base Index&lt;br /&gt;
|-&lt;br /&gt;
|0x28&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Vector3f Immediate Parameter Count&lt;br /&gt;
|-&lt;br /&gt;
|0x2C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Pointer Immediate Parameter Base Index&lt;br /&gt;
|-&lt;br /&gt;
|0x30&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Pointer Immediate Parameter Count&lt;br /&gt;
|-&lt;br /&gt;
|0x34&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x38&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Unknown (contains address to next entry)&lt;br /&gt;
|-&lt;br /&gt;
|0x3C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x40&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Unknown (contains address to next entry)&lt;br /&gt;
|-&lt;br /&gt;
|0x44&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x48&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Unknown (contains address to next entry)&lt;br /&gt;
|-&lt;br /&gt;
|0x4C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x50&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Unknown (contains address to next entry)&lt;br /&gt;
|-&lt;br /&gt;
|0x54&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x58&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Unknown (contains address to next entry)&lt;br /&gt;
|-&lt;br /&gt;
|0x5C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x60&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Unknown (contains address to next entry)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Immediate Parameters ====&lt;br /&gt;
This section contains an array of immediate parameters for nodes. The section begins with a six u32 relative offsets to the first entry for each data type. The data type order for this section is int, bool, float, string, vector3f, and pointer.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Parameter Entry&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Name Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Flags&lt;br /&gt;
|-&lt;br /&gt;
|0x08&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Value&lt;br /&gt;
|}&lt;br /&gt;
The value is an immediate value for the data type (excluding string which is a string offset and pointer which doesn&#039;t store a value). Pointer entries also have an additional u32 class name offset at offset 0x04, pushing the flags to offset 0x08.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Parameter Flags&lt;br /&gt;
!Bits&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Source Index&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Is Use Index&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Is Not Local Blackboard Index&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Is EXB Index&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Pulse Thread Local Storage&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Set Pointer Flag Bit Zero&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Input/Output Parameters ====&lt;br /&gt;
This section contains an array of input and output parameter entries. Similarly to the immediate parameters section, the section begins with u32 relative offsets to the first entry of each data type. However, instead of six offsets, there are 12 - two for each data type (one input, one output). The order of parameters in this section is int input, int output, bool input, bool output, float intput, float output, string input, string output, vector3f input, vector3f output, pointer input, and pointer output.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Input Parameter Entry&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Name Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|0x02&lt;br /&gt;
|s16&lt;br /&gt;
|Input Child Node Index / Multi-Parameter Array Base Index&lt;br /&gt;
|-&lt;br /&gt;
|0x06&lt;br /&gt;
|0x02&lt;br /&gt;
|s16&lt;br /&gt;
|Input/Output Source Node Index / Multi-Parameter Count&lt;br /&gt;
|-&lt;br /&gt;
|0x08&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Flags&lt;br /&gt;
|-&lt;br /&gt;
|0x0C&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Default Value&lt;br /&gt;
|}&lt;br /&gt;
The default value is an immediate value for the data type (excluding string which is a string offset and pointer which is always an empty four bytes). Pointer entries also have an additional u32 class name offset at offset 0x04, pushing the rest of the entry back by four bytes. If the input child node index is between -32768 and -100, it corresponds to a multi-parameter array index. The multi-parameter index can be calculated as follows: &amp;lt;code&amp;gt;MultiParamIndex = -100 - Index&amp;lt;/code&amp;gt;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Parameter Flags&lt;br /&gt;
!Bits&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Source Index&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Is Use Index&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Is Not Local Blackboard Index&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Is EXB Index&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Pulse Thread Local Storage&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Set Pointer Flag Bit Zero&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
Each output parameter entry is four bytes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Output Parameter Entry&lt;br /&gt;
!Bits&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|31&lt;br /&gt;
|Name Offset&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Set Pointer Flag Bit Zero&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Multi-Parameters ====&lt;br /&gt;
This section contains entries specifying parameters that have multiple values and the sources of those values. Each entry is eight bytes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Multi-Parameter Entry&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|Node Index&lt;br /&gt;
|-&lt;br /&gt;
|0x02&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|Input/Output Source Parameter Index&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Flags&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Parameter Flags&lt;br /&gt;
!Bits&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Source Index&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Is Use Index&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Is Not Local Blackboard Index&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Is EXB Index&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Pulse Thread Local Storage&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Set Pointer Flag Bit Zero&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Resident Update Array ====&lt;br /&gt;
This section is an array of entries for resident nodes that are updated mid-node update sequence. The first four bytes specify the number of entries. Each entry is four bytes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Bits&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Is Valid Update&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Update Post Current Command Calculation&lt;br /&gt;
|}&lt;br /&gt;
If the first byte of the flags is set to false, then the entry contains another four bytes with a string offset (purpose unknown). By default, the node is scheduled to update pre-next command calculation, however, this can change depending on the flags set. Additionally, Fork and Join nodes behave differently. Fork nodes will append the node to the run array while Join nodes will update the node post-current command calculation.&lt;br /&gt;
&lt;br /&gt;
==== 0x50 Section ====&lt;br /&gt;
This section is unused in &#039;&#039;Tears of the Kingdom&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Precondition Nodes Array ====&lt;br /&gt;
This section is an array of entries of precondition nodes present in the file.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Precondition Node Entry&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|Precondition Node Index (local to number of precondition nodes)&lt;br /&gt;
|-&lt;br /&gt;
|0x02&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Expression Binary Section ====&lt;br /&gt;
The &#039;&#039;&#039;EXB&#039;&#039;&#039; (&#039;&#039;&#039;Ex&#039;&#039;&#039;pression &#039;&#039;&#039;B&#039;&#039;&#039;inary) section is a completely self-contained section that stores custom instructions for a simple command processor. These instructions are grouped into functions that can be called by nodes to perform calculations. Because the section is self-contained, all offsets in this section are local to the section. The EXB section is shared with ASB files (&#039;&#039;&#039;A&#039;&#039;&#039;nimation &#039;&#039;&#039;S&#039;&#039;&#039;equence &#039;&#039;&#039;B&#039;&#039;&#039;inary).&lt;br /&gt;
&lt;br /&gt;
===== Section Structure =====&lt;br /&gt;
EXB is essentially its own format and allows for the storage of custom functions in files.&lt;br /&gt;
&lt;br /&gt;
====== Section Order ======&lt;br /&gt;
&lt;br /&gt;
# 0x2C-Byte Header&lt;br /&gt;
# Command Info Table&lt;br /&gt;
# Instructions Table&lt;br /&gt;
# Parameter Region&lt;br /&gt;
# Signature Table&lt;br /&gt;
# String Pool&lt;br /&gt;
&lt;br /&gt;
===== Sub-Sections =====&lt;br /&gt;
&lt;br /&gt;
====== Header ======&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+EXB Header&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|0x04&lt;br /&gt;
|char[4]&lt;br /&gt;
|Magic - “EXB “&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Version (0x02)&lt;br /&gt;
|-&lt;br /&gt;
|0x08&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Static Memory Allocation Size&lt;br /&gt;
|-&lt;br /&gt;
|0x0C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Parameter EXB Field Entry Count&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|32-bit Scratch Allocation Size&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|64-bit Scratch Allocation Size&lt;br /&gt;
|-&lt;br /&gt;
|0x18&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Command Info Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x1C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Command Table Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x20&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Signature Table Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x24&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Parameter Region Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x28&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|String Pool Offset&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Command Info Table ======&lt;br /&gt;
This section contains an array of command (function) info entries. The first four bytes specify the entry count.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Command Info Entry&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|0x04&lt;br /&gt;
|s32&lt;br /&gt;
|Base Index Pre-Command Entry&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Pre-Entry Static Memory Usage&lt;br /&gt;
|-&lt;br /&gt;
|0x08&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Instruction Base Index&lt;br /&gt;
|-&lt;br /&gt;
|0x0C&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Instruction Count&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Static Memory Size&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|32-bit Scratch Memory Size&lt;br /&gt;
|-&lt;br /&gt;
|0x16&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|64-bit Scratch Memory Size&lt;br /&gt;
|-&lt;br /&gt;
|0x18&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|Output Data Type Enum&lt;br /&gt;
|-&lt;br /&gt;
|0x1A&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|Input Data Type Enum&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Data Type Enum&lt;br /&gt;
!Value (Hex)&lt;br /&gt;
!Value (Dec)&lt;br /&gt;
!Data Type&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0&lt;br /&gt;
|No Data&lt;br /&gt;
|-&lt;br /&gt;
|0x1&lt;br /&gt;
|1&lt;br /&gt;
|Immediate Value/From User&lt;br /&gt;
|-&lt;br /&gt;
|0x02&lt;br /&gt;
|2&lt;br /&gt;
|bool&lt;br /&gt;
|-&lt;br /&gt;
|0x03&lt;br /&gt;
|3&lt;br /&gt;
|int&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|4&lt;br /&gt;
|float&lt;br /&gt;
|-&lt;br /&gt;
|0x05&lt;br /&gt;
|5&lt;br /&gt;
|string&lt;br /&gt;
|-&lt;br /&gt;
|0x06&lt;br /&gt;
|6&lt;br /&gt;
|vector3f&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====== Instructions Table ======&lt;br /&gt;
This section contains an array of instruction entries which are read by the EXB command processor. The first four bytes specify the entry count.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Instruction Entry&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|0x01&lt;br /&gt;
|u8&lt;br /&gt;
|Instruction Type&lt;br /&gt;
|-&lt;br /&gt;
|0x01&lt;br /&gt;
|0x01&lt;br /&gt;
|u8&lt;br /&gt;
|Data Type Enum&lt;br /&gt;
|-&lt;br /&gt;
|0x02&lt;br /&gt;
|0x01&lt;br /&gt;
|u8&lt;br /&gt;
|Left-Hand Side Parameter Source Enum&lt;br /&gt;
|-&lt;br /&gt;
|0x03&lt;br /&gt;
|0x01&lt;br /&gt;
|u8&lt;br /&gt;
|Right-Hand Side Parameter Source Enum&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|Left-Hand Side Parameter Value&lt;br /&gt;
|-&lt;br /&gt;
|0x06&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|Right-Hand Side Parameter Value&lt;br /&gt;
|}&lt;br /&gt;
For UserDefined type instructions, the bytes at offset 0x02-0x04 become a u16 static memory index and the bytes at 0x04-0x08 become a u32 index into the function signatures table.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Instruction Types&lt;br /&gt;
!Value (Hex)&lt;br /&gt;
!Value (Dec)&lt;br /&gt;
!Instruction Type&lt;br /&gt;
|-&lt;br /&gt;
|0x01&lt;br /&gt;
|1&lt;br /&gt;
|Terminator&lt;br /&gt;
|-&lt;br /&gt;
|0x02&lt;br /&gt;
|2&lt;br /&gt;
|Store&lt;br /&gt;
|-&lt;br /&gt;
|0x03&lt;br /&gt;
|3&lt;br /&gt;
|Negate&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|4&lt;br /&gt;
|NegateBool&lt;br /&gt;
|-&lt;br /&gt;
|0x05&lt;br /&gt;
|5&lt;br /&gt;
|Add&lt;br /&gt;
|-&lt;br /&gt;
|0x06&lt;br /&gt;
|6&lt;br /&gt;
|Subtract&lt;br /&gt;
|-&lt;br /&gt;
|0x07&lt;br /&gt;
|7&lt;br /&gt;
|Multiply&lt;br /&gt;
|-&lt;br /&gt;
|0x08&lt;br /&gt;
|8&lt;br /&gt;
|Divide&lt;br /&gt;
|-&lt;br /&gt;
|0x09&lt;br /&gt;
|9&lt;br /&gt;
|Modulus&lt;br /&gt;
|-&lt;br /&gt;
|0x0A&lt;br /&gt;
|10&lt;br /&gt;
|Increment&lt;br /&gt;
|-&lt;br /&gt;
|0x0B&lt;br /&gt;
|11&lt;br /&gt;
|Decrement&lt;br /&gt;
|-&lt;br /&gt;
|0x0C&lt;br /&gt;
|12&lt;br /&gt;
|ScalarMultiplyVec3f&lt;br /&gt;
|-&lt;br /&gt;
|0x0D&lt;br /&gt;
|13&lt;br /&gt;
|ScalarDivideVec3f&lt;br /&gt;
|-&lt;br /&gt;
|0x0E&lt;br /&gt;
|14&lt;br /&gt;
|LeftShift&lt;br /&gt;
|-&lt;br /&gt;
|0x0F&lt;br /&gt;
|15&lt;br /&gt;
|RightShift&lt;br /&gt;
|-&lt;br /&gt;
|0x10&lt;br /&gt;
|16&lt;br /&gt;
|LessThan&lt;br /&gt;
|-&lt;br /&gt;
|0x11&lt;br /&gt;
|17&lt;br /&gt;
|LessThanEqual&lt;br /&gt;
|-&lt;br /&gt;
|0x12&lt;br /&gt;
|18&lt;br /&gt;
|GreaterThan&lt;br /&gt;
|-&lt;br /&gt;
|0x13&lt;br /&gt;
|19&lt;br /&gt;
|GreaterThanEqual&lt;br /&gt;
|-&lt;br /&gt;
|0x14&lt;br /&gt;
|20&lt;br /&gt;
|Equal&lt;br /&gt;
|-&lt;br /&gt;
|0x15&lt;br /&gt;
|21&lt;br /&gt;
|NotEqual&lt;br /&gt;
|-&lt;br /&gt;
|0x16&lt;br /&gt;
|22&lt;br /&gt;
|AND&lt;br /&gt;
|-&lt;br /&gt;
|0x17&lt;br /&gt;
|23&lt;br /&gt;
|XOR&lt;br /&gt;
|-&lt;br /&gt;
|0x18&lt;br /&gt;
|24&lt;br /&gt;
|OR&lt;br /&gt;
|-&lt;br /&gt;
|0x19&lt;br /&gt;
|25&lt;br /&gt;
|LogicalAND&lt;br /&gt;
|-&lt;br /&gt;
|0x1A&lt;br /&gt;
|26&lt;br /&gt;
|LogicalOR&lt;br /&gt;
|-&lt;br /&gt;
|0x1B&lt;br /&gt;
|27&lt;br /&gt;
|UserFunction&lt;br /&gt;
|-&lt;br /&gt;
|0x1C&lt;br /&gt;
|28&lt;br /&gt;
|JumpIfLHSZero&lt;br /&gt;
|-&lt;br /&gt;
|0x1D&lt;br /&gt;
|29&lt;br /&gt;
|Jump&lt;br /&gt;
|}&lt;br /&gt;
UserFunctions are mapped to a function in the executable by function signature. There are two types of these functions: direct and object. Direct functions are straightforward functions that take up to two arguments and are matched using the function signature. Function objects can take additional arguments and are indexed at runtime.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Data Type Enum&lt;br /&gt;
!Value (Hex)&lt;br /&gt;
!Value (Dec)&lt;br /&gt;
!Data Type&lt;br /&gt;
|-&lt;br /&gt;
|0x0&lt;br /&gt;
|0&lt;br /&gt;
|No Data&lt;br /&gt;
|-&lt;br /&gt;
|0x1&lt;br /&gt;
|1&lt;br /&gt;
|Immediate Value/From User&lt;br /&gt;
|-&lt;br /&gt;
|0x02&lt;br /&gt;
|2&lt;br /&gt;
|bool&lt;br /&gt;
|-&lt;br /&gt;
|0x03&lt;br /&gt;
|3&lt;br /&gt;
|int&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|4&lt;br /&gt;
|float&lt;br /&gt;
|-&lt;br /&gt;
|0x05&lt;br /&gt;
|5&lt;br /&gt;
|string&lt;br /&gt;
|-&lt;br /&gt;
|0x06&lt;br /&gt;
|6&lt;br /&gt;
|vector3f&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Parameter Source Enum&lt;br /&gt;
!Value (Hex)&lt;br /&gt;
!Value (Dec)&lt;br /&gt;
!Parameter Source&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|0&lt;br /&gt;
|Immediate Parameters&lt;br /&gt;
|-&lt;br /&gt;
|0x01&lt;br /&gt;
|1&lt;br /&gt;
|Immediate Parameters (String)&lt;br /&gt;
|-&lt;br /&gt;
|0x02&lt;br /&gt;
|2&lt;br /&gt;
|Static Memory&lt;br /&gt;
|-&lt;br /&gt;
|0x03&lt;br /&gt;
|3&lt;br /&gt;
|Parameters Region&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|4&lt;br /&gt;
|Parameters Region (String)&lt;br /&gt;
|-&lt;br /&gt;
|0x05&lt;br /&gt;
|5&lt;br /&gt;
|Output Value&lt;br /&gt;
|-&lt;br /&gt;
|0x06&lt;br /&gt;
|6&lt;br /&gt;
|Input Value&lt;br /&gt;
|-&lt;br /&gt;
|0x07&lt;br /&gt;
|7&lt;br /&gt;
|32-bit Scratch&lt;br /&gt;
|-&lt;br /&gt;
|0x08&lt;br /&gt;
|8&lt;br /&gt;
|64-bit Scratch&lt;br /&gt;
|-&lt;br /&gt;
|0x09&lt;br /&gt;
|9&lt;br /&gt;
|UserOutput&lt;br /&gt;
|-&lt;br /&gt;
|0x0A&lt;br /&gt;
|10&lt;br /&gt;
|UserInput&lt;br /&gt;
|}&lt;br /&gt;
UserCallback is a class that contains virtual functions providing memory allocation. The input value is passed from the calling node and the output value is passed back.&lt;br /&gt;
&lt;br /&gt;
====== Parameter Region ======&lt;br /&gt;
The parameter region is a region that stores the values for parameters values that are too large to fit into two bytes. Parameters that get their values from this section instead store an offset relative to the beginning of the parameter region to the start of the value.&lt;br /&gt;
&lt;br /&gt;
====== Signatures Table ======&lt;br /&gt;
This section is an array of u32 string offsets for each function signature.&lt;br /&gt;
&lt;br /&gt;
====== String Pool ======&lt;br /&gt;
The string pool is an array of null-terminated strings encoded with UTF-8. All string offsets in this section are relative to the beginning of the string pool.&lt;br /&gt;
&lt;br /&gt;
==== AINB Modules ====&lt;br /&gt;
This section contains an array of all AINB modules linked to the current AINB file. The first four bytes specify the entry count.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+AINB Module Entry&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|File Path Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|File Category Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x08&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|AINB File Count&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== External Action Array ====&lt;br /&gt;
This section appears to interact with XLink. The first four bytes specify the entry count.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Entry String Entry&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Node Index&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|String 1 Offset (always メインステート (&amp;quot;Main State&amp;quot;))&lt;br /&gt;
|-&lt;br /&gt;
|0x08&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|State Name Offset&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== File Hashes ====&lt;br /&gt;
This section contains two 32-bit file hashes. The first hash is a hash for the file itself and the second hash appears to be a hash for that file&#039;s parent file. The purpose of these hashes is unclear.&lt;br /&gt;
&lt;br /&gt;
==== Child Replacement Table ====&lt;br /&gt;
This section is used to remove or replace specific nodes or attachments at runtime. This is used to toggle of debug nodes/attachments for release builds. The section begins with an eight-byte section header.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Child Replacement Section Header&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|0x01&lt;br /&gt;
|u8&lt;br /&gt;
|Initialization Guard (Is Initialized)&lt;br /&gt;
|-&lt;br /&gt;
|0x01&lt;br /&gt;
|0x01&lt;br /&gt;
|u8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x02&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|Replacement Count&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|0x02&lt;br /&gt;
|s16&lt;br /&gt;
|Override Node Count&lt;br /&gt;
|-&lt;br /&gt;
|0x06&lt;br /&gt;
|0x02&lt;br /&gt;
|s16&lt;br /&gt;
|Override Attachment Parameter Count&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Child Replacement Table Entry&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|0x01&lt;br /&gt;
|u8&lt;br /&gt;
|Replacement Type Enum (0 = remove child node, 1 = replace child node, 2 = remove attachment)&lt;br /&gt;
|-&lt;br /&gt;
|0x01&lt;br /&gt;
|0x01&lt;br /&gt;
|u8&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|0x02&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|Node Index&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|Child Node Index/Attachment Index&lt;br /&gt;
|-&lt;br /&gt;
|0x06&lt;br /&gt;
|0x02&lt;br /&gt;
|u16&lt;br /&gt;
|New Node Index (for child node replacements)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== 0x6C Section ====&lt;br /&gt;
This section is unused in &#039;&#039;Tears of the Kingdom&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Enum Resolve Array ====&lt;br /&gt;
This section is used to resolve enum values at runtime. This section is unused in &#039;&#039;Tears of the Kingdom&#039;&#039; as all enum values are statically present in the file. However, in &#039;&#039;Splatoon 3&#039;&#039;, this section is used extensively as all enum values are stored in the main executable. The first four bytes of this section specifies the number of entries in the section.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Enum Resolve Array Entry&lt;br /&gt;
!Offset&lt;br /&gt;
!Size&lt;br /&gt;
!Type&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|0x00&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Enum Value Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x04&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Enum Class Name Offset&lt;br /&gt;
|-&lt;br /&gt;
|0x08&lt;br /&gt;
|0x04&lt;br /&gt;
|u32&lt;br /&gt;
|Enum Value Name Offset&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== String Pool ====&lt;br /&gt;
The string pool is an array of null-terminated strings encoded with UTF-8. All string offsets in the file are relative to the first byte of this section. Note that this section also contains some unreferenced strings which are the enums for certain parameters.&lt;br /&gt;
[[Category:File formats]]&lt;/div&gt;</summary>
		<author><name>Bryn</name></author>
	</entry>
</feed>