Bfres: Difference between revisions
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(Add header (unsure of what I'm doing)) |
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Revision as of 04:47, 9 May 2023
Bfres is a model archive file format. A Bfres file can contain models with shapes, materials, and a skeleton as well as skeletal, material, shape, bone visibility, and scene animations.
Header (nn::g3d::ResFile or nn::g3d2::ResFile)
An nn::util::BinaryFileHeader derived file header featuring arrays and dictionaries of each model resource type, as well.
Offset | Size | Type | Description |
---|---|---|---|
0x0 | 0x20 | nn::util::BinaryFileHeader | Base header |
0x20 | 0x8 | const char * (NW) | File name |
0x28 | 0x8 | ResModel * | Model array |
0x30 | 0x8 | nn::util::ResDic * | Model dictionary |
0x38 | 0x8 | reserved | Only 4 unused null pointers so far |
0x58 | 0x8 | ResSkeletalAnim * | Skeletal animation array |
0x60 | 0x8 | nn::util::ResDic * | Skeletal animation dictionary |
0x68 | 0x8 | ResMaterialAnim * | Material animation array |
0x70 | 0x8 | nn::util::ResDic * | Material animation dictionary |
0x78 | 0x8 | ResBoneVisibilityAnim * | Bone visibility animation array |
0x80 | 0x8 | nn::util::ResDic * | Bone visibility animation dictionary |
0x88 | 0x8 | ResShapeAnim * | Shape animation array |
0x90 | 0x8 | nn::util::ResDic * | Shape animation dictionary |
0x98 | 0x8 | ResSceneAnim * | Scene animation array |
0xa0 | 0x8 | nn::util::ResDic * | Scene animation dictionary |
0xa8 | 0x8 | nn::gfx::TMemoryPool * | Runtime MemoryPool (set by g3d) |
0xb0 | 0x8 | nn::gfx::MemoryPoolInfo | Pre-initialized MemoryPool info pointing to GPU region |
0xb8 | 0x8 | nn::gfx::ResEmbedFile * | Embed file array |
0xc0 | 0x8 | nn::util::ResDic * | Embed file dictionary |
0xc8 | 0x8 | void * | User pointer in EPD software. (possibly a UI tree in nn::ui?) |
0xd0 | 0x8 | const char * | Reserved |
0xd8 | 0x4 | u32 | Reserved |
0xdc | 0x2 | u16 | Model array count |
0xde | 0x2 | u16 | Reserved |
0xe0 | 0x2 | u16 | Reserved |
0xe2 | 0x2 | u16 | Skeletal animation array count |
0xe4 | 0x2 | u16 | Material animation array count |
0xe6 | 0x2 | u16 | Bone visibility animation count |
0xe8 | 0x2 | u16 | Shape animation count |
0xea | 0x2 | u16 | Scene animation count |
0xec | 0x2 | u16 | Embed file count |
0xee | 0x2 | u16 | Reserved |