Bphsh: Difference between revisions
Add very likely (but not fully confirmed through code yet) guess for second array with caveat. Evidence includes: layer hit mask size change between games, layer hit masks being included in PhiveConfig MaterialPreset, clamping of size to material array |
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|Sub Layer Hit Mask.The PhiveConfig byaml stores an application's layers under SubLayerEntityCollection for entity rigid bodies and SubLayerSensorCollection for sensor rigid bodies. Each bit in the mask corresponds to a layer in the order they are defined by PhiveConfig. | |Sub Layer Hit Mask.The PhiveConfig byaml stores an application's sub layers under SubLayerEntityCollection for entity rigid bodies and SubLayerSensorCollection for sensor rigid bodies. Each bit in the mask corresponds to a layer in the order they are defined by PhiveConfig. | ||
|} | |} | ||