Bphsh: Difference between revisions

Watertoon (talk | contribs)
Add very likely (but not fully confirmed through code yet) guess for second array with caveat. Evidence includes: layer hit mask size change between games, layer hit masks being included in PhiveConfig MaterialPreset, clamping of size to material array
Watertoon (talk | contribs)
 
Line 54: Line 54:
|0x8
|0x8
|u64
|u64
|Sub Layer Hit Mask.The PhiveConfig byaml stores an application's layers under SubLayerEntityCollection for entity rigid bodies and SubLayerSensorCollection for sensor rigid bodies. Each bit in the mask corresponds to a layer in the order they are defined by PhiveConfig.
|Sub Layer Hit Mask.The PhiveConfig byaml stores an application's sub layers under SubLayerEntityCollection for entity rigid bodies and SubLayerSensorCollection for sensor rigid bodies. Each bit in the mask corresponds to a layer in the order they are defined by PhiveConfig.
|}
|}