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(Add a small entry for the NSO Playtest) |
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|Mario Vs Donkey Kong | |Mario Vs Donkey Kong | ||
|Appears to be slightly behind version of Tears of the Kingdom. IActor has a new Stasus state used when swapping actors between "combined scenes". Replaces physics handling with a custom 2d physics engine, yet leaves the PhysicsModule with an unused version of the phive library implemented on top of PhysX instead of Havok. | |Appears to be slightly behind version of Tears of the Kingdom. IActor has a new Stasus state used when swapping actors between "combined scenes". Replaces physics handling with a custom 2d physics engine, yet leaves the PhysicsModule with an unused version of the phive library implemented on top of PhysX instead of Havok. | ||
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|Nintendo Switch Online: Playtest Program | |||
|A major version above Tears of the Kingdom. IModule no longer inherits sead job and instead includes a job as a member. A new actor component called CppExecutorComponent was added to ActorBase. Actor system processing was slightly revised. Phive has many notable refactors and additions in this title, including a new locomotion behavior state machine and a new file format called bphnv (not appearing in this title). Agl seems to have removed the GraphicsPipelineHolder and HardwareOptimizationMgr. | |||
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edits