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nn::ui2d provides the Binary Cafe Layout Animation file format to store animations for Bflyt files.
Standard ui2d header.
There are 3 top level sections, Animation Tag (pat1), Animation Info (pai1), and Animation Share (pah1).
Animation Tag
Offset
|
Size
|
Type
|
Description
|
0x0
|
0x8
|
Ui2d Section Header
|
Magic: "pat1"
|
0x8
|
0x2
|
u16
|
Tag Order
|
0xa
|
0x2
|
u16
|
Group Count
|
0xc
|
0x4
|
u32
|
Name Offset
|
0x10
|
0x4
|
u32
|
Group Array Offset
|
0x14
|
0x4
|
u32
|
User Data List Section Offset
|
0x18
|
0x2
|
u16
|
Start Frame
|
0x1a
|
0x2
|
u16
|
End Frame
|
Animation Group
Offset
|
Size
|
Type
|
Description
|
0x0
|
0x21
|
char[0x21]
|
GroupName
|
0x21
|
0x1
|
u8
|
Unknown Flag
|
0x22
|
0x2
|
u16
|
Unknown/Reserved
|
Animation Info
Offset
|
Size
|
Type
|
Description
|
0x0
|
0x8
|
Ui2d Section Header
|
Magic: "pai1"
|
0x8
|
0x2
|
u16
|
Frame count
|
0xa
|
0x1
|
u8
|
Is looping
|
0xb
|
0x1
|
u8
|
Unknown/Reserved
|
0xc
|
0x2
|
u16
|
Texture count
|
0xe
|
0x2
|
u16
|
Animation Content count
|
0x10
|
0x4
|
u32
|
Animation Content offset array offset (u32 array of offsets to AnimationContent)
|
0x14
|
0x4 * Texture Count
|
u32
|
Texture name offset array
|
Animation Target
Name
|
Enum Value
|
Description
|
Pane
|
0x0
|
Animation targets Panes
|
Material
|
0x1
|
Animation targets Materials
|
User
|
0x2
|
Animation targets UserData
|
PaneExt
|
0x3
|
Seems to duplicate as Pane sometimes?
|
StateMachine
|
0x4
|
Animation targets StateMachine
|
Animation Content
Offset
|
Size
|
Type
|
Description
|
0x0
|
0x1c
|
char[0x1c]
|
Animation Name
|
0x1c
|
0x1
|
u8
|
Animation Info Count
|
0x1d
|
0x1
|
u8
|
Animation Target
|
0x1e
|
0x2
|
u16
|
Unknown/Reserved
|
0x20
|
0x4 * Animation Info Count
|
u32
|
Animation Info Offset Array
|
Animation Info Type
Name (unofficial)
|
Magic Value
|
Description
|
Per Character Transform Curve Anim
|
FLCC
|
|
Extended User Data Anim
|
FLEU
|
|
Per Character Transform Anim
|
FLCT
|
|
Pane SRT (Scale Rotation Translation) Anim
|
FLPA
|
|
Vertex Color Anim
|
FLVC
|
|
Visibility Anim
|
FLVI
|
|
Drop Shadow Anim
|
FLDS
|
|
Mask Texture Anim
|
FLMT
|
|
Procedural Shape Anim
|
FLPS
|
|
Window Anim
|
FLWN
|
|
State Machine Anim
|
FSMA
|
|
Alpha Compare Anim
|
FLAC
|
|
Font Shadow Anim
|
FLFS
|
|
Indirect SRT Anim
|
FLIM
|
|
Material Color Anim
|
FLMC
|
|
Texture SRT Anim
|
FLTS
|
|
Texture Pattern Anim
|
FLTP
|
|
Brick Repeat Anim
|
FTBR
|
|
Vector Graphics Anim
|
FVGA
|
|
Animation Info
Offset
|
Size
|
Type
|
Description
|
0x0
|
0x4
|
u32
|
Animation Info Type Magic
|
0x4
|
0x1
|
u8
|
Animation Target Count
|
0x5
|
0x3
|
u24
|
Unknown/Reserved
|
0x8
|
0x4 * Animation Target Count
|
u32
|
Animation Target Offset Array
|
Animation Curve
Animation Curve Type
Name (unofficial)
|
Enum Value
|
Description
|
Constant
|
0x0
|
Plain float values
|
Step
|
0x1
|
Step key frames
|
Hermite
|
0x2
|
Hermite key frames
|
Step Key
Offset
|
Size
|
Type
|
Description
|
0x0
|
0x4
|
float
|
Key Index
|
0x4
|
0x2
|
u16
|
Value
|
0x6
|
0x2
|
u16
|
Unknown/Reserved
|
Hermite Key
Offset
|
Size
|
Type
|
Description
|
0x0
|
0x4
|
float
|
Key Index
|
0x4
|
0x4
|
float
|
Value
|
0x8
|
0x4
|
float
|
Slope
|
Animation Target
Offset
|
Size
|
Type
|
Description
|
0x0
|
0x1
|
u8
|
Unknown/Reserved
|
0x1
|
0x1
|
u8
|
Target Index
|
0x2
|
0x1
|
u8
|
Anim Curve Type
|
0x3
|
0x1
|
u8
|
Unknown/Reserved
|
0x4
|
0x2
|
u16
|
Frame Count
|
0x6
|
0x2
|
u16
|
Unknown/Reserved
|
0x8
|
0x4
|
u32
|
Key Array Offset
|
Animation Share
Note; at time of writing author has not seen a Bflan with this section
Offset
|
Size
|
Type
|
Description
|
0x0
|
0x8
|
Ui2d Section Header
|
Magic: "pah1"
|
0x8
|
0x4
|
u32
|
Share Info Offset
|
0xc
|
0x2
|
u16
|
Share Info Count
|
0xe
|
0x2
|
u16
|
Unknown/Reserved
|