AINB: Difference between revisions

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Specified that only the first version of the NSO Playtest Program uses 0x407
(Update "precondition" to "query" and "internal" to "property" based on terminology found in NSO Playtest.)
(Specified that only the first version of the NSO Playtest Program uses 0x407)
 
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'''AINB''' ('''AI''' '''N'''ode '''B'''inary) is a file format implementing behavior trees for game-specific code. At time of writing it has only appeared in titles on the ModuleSystem game engine. This article is primarily aimed at the version that appears in ''Tears of the Kingdom,'' ''Super Mario Bros. Wonder, Mario vs Donkey Kong,'' and ''Nintendo Switch Online: Playtest Program'' (v0x407). An older version appears in ''Nintendo Switch Sports'' and ''Splatoon 3'' (v0x404). ModuleSystem provides 3 built-in file categories that appear in their own dedicated folders in a title's romfs, being "AI" for actor behavior, "Logic" for actor ai group behavior, and "Sequence" for scene behavior, individual games are free to create their own file categories.
'''AINB''' ('''AI''' '''N'''ode '''B'''inary) is a file format implementing behavior trees for game-specific code. At time of writing it has only appeared in titles on the ModuleSystem game engine. This article is primarily aimed at the version that appears in ''Tears of the Kingdom,'' ''Super Mario Bros. Wonder, Mario vs Donkey Kong,'' and the original October 2024 version of ''Nintendo Switch Online: Playtest Program'' (v0x407). An older version appears in ''Nintendo Switch Sports'' and ''Splatoon 3'' (v0x404). ModuleSystem provides 3 built-in file categories that appear in their own dedicated folders in a title's romfs, being "AI" for actor behavior, "Logic" for actor ai group behavior, and "Sequence" for scene behavior, individual games are free to create their own file categories.


=== File Structure ===
=== File Structure ===
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